Re: A86: Strings and Asm Prgms


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Re: A86: Strings and Asm Prgms




Great code, but I think he meant read data in from a string variable, like
how sqrxz reads in it's levels.  Which, incidentally, is right there in the
source for sqrxz.  Just check that out.  It's on ticalc.org.

At 11:15 AM 7/2/98 -0600, you wrote:
>
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>Roy Wong wrote:
>
>>  Hey there... I'm kinda new, and just wanted to make a new game with
>> an "add new stuff" capability, similar to the level add ons that I've
>> seen with games like Slippy and Sqrxz (spelling?). Any way, the
>> question is, how do I make my asm program read a string? I'm sure that
>
>> most people know this (but I don't), and are probably annoyed by this,
>
>> but could you guys answer it anyway? I'm not telling anyone about the
>> game, in case i don't follow through with it all the way, like i do
>> with everything else... hehe.
>
>  call _clrScrn
>  call _homeup
>  ld de,_ioPrompt
>  ld hl,prompt
>  call _mov10B    ;move to prompt buffer
>  call _mov10B
>  ld hl,(_CLEANTMP)
>  push hl     ;save _cleantmp
>  ld hl,(_PTempCnt)
>  ld (_CLEANTMP),hl
>  ld a,$0c     ;value for input str
>  ld (_ASAP_IND),a
>  call _exec_pg3    ;input the string
>  pop hl
>  ld (_CLEANTMP),hl   ;put _cleantmp back
> ;string is now in the variable whose name is in op1
>
> prompt:
> "Your Prompt:",0
>
>>
>>  Thanks in Advance Damnation
>
>
>Hmm.  I was afraid of that.
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// David Phillips
// mailto:electrum@tfs.net
// ICQ: 13811951
// AIM: electrum32


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