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FAT-Engine SDK Released
Posted by Eric on 4 March 2001, 22:00 GMT

Calling all programmers...Thomas Nussbaumer is trying to make it easy for you! He's now released an SDK (download for the TI-89 and TI-92+) for his recently-released FAT-Engine that contains extra documentation and source code that'll help users integrate the FAT library in their own programs. So...perhaps somebody should go use it now :).

 


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Re: FAT-Engine SDK Released
kog kog  Account Info
(Web Page)

I see that it could have some competitions

     4 March 2001, 22:06 GMT

Re: Re: FAT-Engine SDK Released
kog kog  Account Info
(Web Page)

Ok, I know this isn't very important to the news but, this is for the ticalc.org members

I uploaded a game call Stock Market: Sellers Edition v3.0
but it isn't up for more than a week, please email me whats wrong at zeuskog@yahoo.com

Thank you for your time.

     6 March 2001, 04:44 GMT


Re: Re: FAT-Engine SDK Released
dan niezgocki  Account Info
(Web Page)

AAAAGH!
WHY WHY WHY!?!?!?!?!
I was just fixing up Doom2000 for a check with Wes, now look, our engine has been outdone already!!!!!
GEEZ!

     7 March 2001, 01:35 GMT

Re: Re: Re: FAT-Engine SDK Released
kog kog  Account Info
(Web Page)

ouch! thats gotta hurt.

     7 March 2001, 05:20 GMT


Re: Re: Re: Re: FAT-Engine SDK Released
dan niezgocki  Account Info
(Web Page)

you betcha it hurtz

     9 March 2001, 00:25 GMT

Re: Re: Re: FAT-Engine SDK Released
kog kog  Account Info
(Web Page)

is nizzy you should make a link page and put my programming group in it olympia.vze.com
I do the same for you, Is your nizzy production doing FAT-engine stuff?

     7 March 2001, 23:00 GMT

Re: Re: Re: Re: FAT-Engine SDK Released
onefastfiveoh

here we go again

or is this your "brother" posting plugs now

onefastfiveoh

     8 March 2001, 17:11 GMT


Re: Re: Re: Re: FAT-Engine SDK Released
dan niezgocki  Account Info
(Web Page)

Yeah, I need a links page,
I'll put one together in a day or two and yes, I will start with FAT soon, but Doom2000 will have a FAT version and D3D2000 version using their respective 3D engines.
-NizZy

     9 March 2001, 00:27 GMT


Re: Re: Re: FAT-Engine SDK Released
AuroraBoriales
(Web Page)

I saw your "Doom 2000" demo, and I was kinda suprised, as nobody ever attempted this. This FAT thing is kind of not what I expected it to be. I was hoping for a raycasting engine like Doom, or Wolfenstien at the minimum, but this isn't a raycaster, this is a "chunk-walker", where every step is just another matrix step into the orthogontal direction you are facing.
I have been working on my raycasting engine ever since last december, and I'm just about to release it. At first when I saw the FAT engine, I had thought that someone had outdone me, but nobody has ever made a good raycaster for the 89 yet. Right now, I'm mainly working on fast texture pasting, becasue the algorithm I have now is giving me a speed that is "Slower than molasses". In the future, I hope that it will be as good as DEFIANCE for the 82, with variable height celings and non-orthongatal walls.

     9 March 2001, 02:34 GMT


Re: Re: Re: Re: FAT-Engine SDK Released
Thomas Nussbaumer  Account Info
(Web Page)

Only orthogonal steps?? I think you haven't examined the SDK nor the latest demos. Only walls have to be orthogonal. That's all. You can move in any direction. The only thing which is still missing are transparencies and sprites, but I will start integrating it this weekend.
BTW: Its not hard to make better graphics (even quake style ones) for the TI, but the problem is speed. First show that you can make it BETTER or shut up boasting !!!!!!! (and examine the topics you are speaking about BEFORE posting wrong statements)

     9 March 2001, 11:04 GMT

Re: Re: Re: Re: Re: FAT-Engine SDK Released
Jon m  Account Info

Amen. Seems like this guy either somehow missed the other posts that thought that FAT wasn't a raycaster, didn't try to examine the source code, didn't look at your site to see the latest demos... or maybe he just needs to feel superior.

     9 March 2001, 21:18 GMT


Re: Re: Re: Re: Re: FAT-Engine SDK Released
dan niezgocki  Account Info
(Web Page)

You want a really cool 3D game, Im making NFS89 and am ready to begin on an all new 3D perspective. I haven't gone public with this yet because its not quite without flaw, it may never work for all I know :-P
And no, I'm not releasing my secret yet, just a hint: MAJOR OPTIMIZTION is only a by-product
hehehe
I am serious though, I've spent hours trying to figure this new way out, and now I'm almost done!
However, (sorry) I wont be quite enough for a GREAT Doom like game, but will qualify.
This will be the future D3D2000.
Wes will be suprised when I send him this out-of-the-blue hehehe....
-NizZy

     10 March 2001, 01:16 GMT

Re: FAT-Engine SDK Released
TI83andTI89Owner Account Info
(Web Page)

Very cool. I hope people actually get into making 3D games. The TI-89 is definitely capable of it, and I'm glad people are making an effort.

     4 March 2001, 22:08 GMT

Re: FAT-Engine SDK Released
depleateduranium  Account Info

hope it works for game like resident evil, jurassic park, EVILDEAD etc.

     4 March 2001, 22:23 GMT


Re: Re: FAT-Engine SDK Released
hackrman01

It probably would. You could make the game yourself by using the SDK.

     5 March 2001, 01:45 GMT


Re: Re: Re: FAT-Engine SDK Released
Konstantin Beliakov  Account Info
(Web Page)

It's just not possible! (If you really, really want these games then get a laptop)

     5 March 2001, 23:51 GMT


Re: Re: Re: Re: FAT-Engine SDK Released
dan niezgocki  Account Info
(Web Page)

heh heh heh... thats what YOU think, its not hard.

     7 March 2001, 01:49 GMT

Re: FAT-Engine SDK Released
Jimi Mudgett  Account Info

im making an rts like halflife but not as complex... mabey a shooter

     4 March 2001, 23:06 GMT

Re: FAT-Engine SDK Released
Jason Ho  Account Info
(Web Page)

ok, does anyone else notice that *EVERY* single time no matter what game just got released, VTI is always #1 most downloaded? Shouldnt everyone have it by now? Just an interesting observation.

     5 March 2001, 03:09 GMT

Re: Re: FAT-Engine SDK Released
hackrman01

Very good observation. All my friend and I agree. What does everybody do? Install it, then uninstall it and then reinstall it; and continue the process. Its almost like VTI has been downloaded more times that calculators sold. I have no clue why it is downloaded so much. Can anybody out there offer a theory as to why VTI is downloaded so much?

     5 March 2001, 05:07 GMT


Re: Re: Re: FAT-Engine SDK Released
Jason Ho  Account Info
(Web Page)

lol@the install/uninstall comment

maybe when the calculator freezes they redownload a new VTI? Just a thought

- Jason

     5 March 2001, 05:41 GMT


Re: Re: Re: Re: FAT-Engine SDK Released
Photar
(Web Page)

Or perhaps there are a LOT more people interested in emulating a calculator to do their homework than there are who actually buy calculators and then buy a link cable and then download programs for them.

     5 March 2001, 08:10 GMT


Re: Re: Re: Re: Re: FAT-Engine SDK Released
onefastfiveoh

that is my thought

i use vti to emulate an 83+ and 86 because i don't own them

     5 March 2001, 18:41 GMT


Re: Re: Re: Re: Re: Re: FAT-Engine SDK Released
depleateduranium  Account Info

for some reason it crashes when i go to load

     5 March 2001, 22:40 GMT


Re: Re: Re: Re: Re: Re: Re: FAT-Engine SDK Released
depleateduranium  Account Info

me too, the older version worked but this one just doesnt function at all

     8 March 2001, 17:29 GMT


Re: Re: Re: Re: Re: Re: Re: Re: FAT-Engine SDK Released
dan niezgocki  Account Info
(Web Page)

Why did you just reply to your own comment?

     10 March 2001, 01:23 GMT


Re: Re: FAT-Engine SDK Released
AuroraBoriales

<sarcasm> No, I just downloaded it 10,000 times just for the heck of it.</sarcasm>

     9 March 2001, 02:36 GMT


Re: Re: Re: FAT-Engine SDK Released
dan niezgocki  Account Info
(Web Page)

hey, maybe its the authors way of getting good ratings, redownload it day-in and day-out.

     10 March 2001, 01:19 GMT

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