ticalc.org Serves 1 Billionth Request
Posted by Michael on 7 October 2007, 04:53 GMT
A few days ago we reached a new milestone for ticalc.org: Our one billionth request served! Specifically, from April 14, 1997 to October 7, 2007 we have served 1,001,320,458 successful HTTP requests. Curious people can view other ticalc.org statistics on our Web Server Statistics page. As they say, one billion is big. Thank you to all of our visitors throughout the years for allowing us to reach this amazing achievement!
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: ticalc.org Serves 1 Billionth Request
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aladdinslamp
(Web Page)
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Congratulations! Now you're able to claim "Over 1 billion served!"
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7 October 2007, 14:17 GMT
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Re: ticalc.org Serves 1 Billionth Request
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Kevin Ouellet
(Web Page)
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wow lot of requests o.o on a off topic note I wonder why only 12 of the hosted sites works now? Last fall most worked (even though not updated anymore) but now only 12/27 works, the others says Cannot find server. Did ticalc.org decided to start deleting all hosted sites?
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7 October 2007, 19:23 GMT
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Only a billion for Americans...
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Benjamin Moody
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Given this is a Swedish server we're talking about, it's really only a milli-biljon. :)
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9 October 2007, 01:36 GMT
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Re: ticalc.org Serves 1 Billionth Request
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nonexistent
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Congrats! Anyone else feel personally responsible? But, not bad for a server that has less ram (1.5 gb) than my laptop.
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10 October 2007, 03:25 GMT
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Re: ticalc.org Serves 1 Billionth Request
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John Romero
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**Heh* One billion. *Snort* jk. One Billion is about the amount of hours I will have to spend on my raycasting engine(Icarus) to get it perfect! I think I've contributed a couple hundred requests myself. And thats in only half a year!
PS. Kudos to those of you who figured out who I am on the TICT boards.
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20 October 2007, 04:41 GMT
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Re: Re: ticalc.org Serves 1 Billionth Request
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nonexistent
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Ahh, the REAL reason the community is going down is because the "Wewters" were driven out by Astrid (just kidding, he's been doing a great job) ... But honestly, I hadn't visited for maybe 2-3 weeks and I was sure I'd missed at least 3 news articles. I wasn't around back then, but apparently, daily news was not abnormal. Don't take this as whining, I'm just pondering this situation. Some reasons for the decline in activity:
1. Since programs take time, activity runs in cycles, like the economy.
2. As new technology develops, programmers in high school are more likely to move on to higher platforms.
3. Programming is being seen as an undesirable nerdy activity more and more.
4. People feel as if there are no new games to be made.
5. TI hasn't kept busy with new models and improvments.
Just my thoughts, don't know if these make sense or not.
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6 November 2007, 23:57 GMT
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Re: Re: Re: ticalc.org Serves 1 Billionth Request
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Charles Wetzel
(Web Page)
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In response to your post, nonexistant:
1. It's true that they run in cycles (school year starts, programs start pouring in again).
2. I doubt this. The entire time Z80- and 68K-based TIs have been available, there have been PCs (or even PDAs) that were vastly more powerful. The TI-82, for instance, came out the same year as the Pentium. People program TIs because they're ubiquitous, and because programming for such a limited platform is challenging, but from the beginning, TIs have been at least 10 years behind PCs and probably five years behind handheld game systems.
3. I remember my epiphany that my programming hobby wasn't sexy and wasn't going to get me girls. That was when I was in 6th grade. In 1998.
4. Games are an art form! Even a well-made TI game can be art. Just look at Dying Eyes.
5. This may be part of the problem. People want to program something brand new, so they can become legendary. People want to write "launch titles." TI isn't giving us this opportunity!
Thank you for sharing your thoughts. I agree with some and disagree with others. The reason I'm not programming the TI much anymore is that I'm 21, and I need to concentrate on making a good demo disc so I can get a job at a game company! I love programming the TI -- I think it's several times more fun than programming a PC, because the limitations of the platform are a challenge and equalize the programmers so that YOU can feel just as competent as anyone else rather quickly. With the PC, no matter how hard you work on your program, it always seems to suck because good programs these days can only be made by teams of tens or hundreds of people. Unfortunately, a demo disc full of TI games isn't going to impress a game company! Until I get a job programming, I'll probably have to keep teaching English to get money, so it's in my best interest to move onto programming the PC (or consoles) ASAP!
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7 November 2007, 04:45 GMT
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Re: Re: Re: Re: ticalc.org Serves 1 Billionth Request
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nonexistent
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Your comments make sense. I 100% agree with the idea that TI calcs are fun to program because of their limitations. Grayscale is a great example of this. So is assembly itself. I just threw out some reasons, so I'm not suprised some of them weren't completely sound. I program TI calcs for fun and for programming experience, but haven't made anything amazing due to the four letter word of programmers: time. Good luck on that game company job. I don't think you will have a problem, because specific langauges can be learned as a skill, and new tools can be mastered. What is more important is general programming fluency in algorithmic thought and concepts such as arrays, pointers, loops, sprites, and so on, which show up in most applications. (Even 3d games utilize sprites.) This skill and knowledge you should have aquired from your years of calc programming.
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14 November 2007, 03:23 GMT
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