TI-92 PLUS ASSEMBLY ROUTINES
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|(Parent Dir)||folder|| ||Up to TI-92 Plus Assembly Source|
|bignum.asm||1k||99-03-03||Big Number Arithmetic Library v0.0 Beta|
|cliptri.zip||3k||02-10-15||Fast Clipped Triangle Filler|
The title is pretty much self explanatory, but basically this triangle filling routine has been optimized for size and speed. The code takes just under 1.2k on your calculator. Especially useful for programmers interested in creating a hidden surface 3D engine.
|drawline.zip||3k||06-09-08||Fastest line-drawing routine|
This is the fastest line-drawing routine for the TI-68k calculators, AFAIK. It uses the Bresenham line algorithm, and it can draw lines at an average speed of about 225,000 pixels/sec. It can draw Black, White, and XOR lines. Thanks to Samuel Stearley for some speed optimizations.
|hrzntl92v200.zip||1k||02-09-27||Clipped Line Routine|
This routine draws a clipped horizontal line very fast (about 8 times faster than most horizontal line routines you'll find). Especially useful for routines such as polygon fillers.
|line92v200.zip||1k||02-09-27||Clipped Line 92+/V200|
This is a routine that will draw a clipped line on your calculator screen fast. A must have for many assembly programs!
Does the process described by RFC 1320
|rle_decomp.zip||62k||02-10-24||RLE Decompression Routine for TIGCC (Plug n' Play Easy)|
Help 4 You...To convert any pic you want for your TI, first find a picture, then resize it to your TI's screen size (160x100 for 89, 240x128 for 92+ and V200). Then use iStudio, which can be found at (guess) www.ticalc.org/pub/win/ to convert the pics to RLE compressed files, with 4 level greyscale. Then use a text editor, preferably one w/ a 'Replace All' funcion, to change all the 'dc.b' or '.db' to commas and all the '$' to '0x'. Then copy, paste, and adjust the code into the '.h' examples I've given. Make sure the unneeded parts are commented out, so that the version will be made for your TI only, It can't compile more than one version at a time with the code i put together (modified from the TI-Chess source). Then compile the project with TIGCC. If you want to make movie clips, a tutorial form example will be made soon :) Will White, email@example.com
|tse.zip||34k||01-02-08||TIGCC Sprite Extensions v0.50 (Preview)|
If you are a C programmer and you are not pleased with the speed and the comfort of the TIGCCLIB sprite routines then have a look on the preview version of the TSE (TIGCC Sprites Extensions).