|(Parent Dir)||folder|| ||Up to TI-92 BASIC Games|
|albertoborella.zip||18k||02-07-23||Alberto Borella's Levels for Sean Morrisey's Sokoban|
75 Levels. Alberto's set of complex and challenging levels.
|alternatelevels.zip||3k||02-08-02||Alternate Levels for Sean Morrisey's Sokoban|
7 levels. These are the levels from the original level set by Thinking Rabbit that were modified or replaced in the Ti-86 asm program.
|cscpm.zip||5k||00-10-20||CSCousins Poems TI-92|
Ebook Selected Poetry by C s Cousins
|massasquatch.zip||17k||01-07-30||MasSasquatch Levels for Sokoban 1.x|
50 Levels. David Skinner's second set.
|microban.zip||27k||01-12-15||Microban Levels for Sokoban 1.x|
155 levels. A good set for beginners and children. Most puzzles illustrate a particular concept. Also contains puzzles thought interesting but too easy to be included in regular sets.
|microcosmos.zip||9k||01-12-15||Microcosmos Levels for Sokoban 1.x|
40 levels. Set of small but difficult levels by Aymeric du Peloux.
|sasquatchiii.zip||17k||01-07-30||Sasquatch III Levels for Sokoban 1.x|
50 Levels. David Skinner's third set, which ranges in difficulty from medium to very hard. Many of these levels explore some form of design symmetry.
|sasquatchiv.zip||15k||01-08-06||Sasquatch IV Levels for Sokoban 1.x|
50 Levels. Ranges in difficulty from medium to very hard like Sasquatch III and explores a wide variety of puzzle types.
|sasquatch.zip||17k||01-08-06||Sasquatch Levels for Sokoban 1.x|
50 Levels. Described as of just the right difficulty to be fun: not too easy or too hard.