Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Programming :: Upcoming Programs :: Upcoming TI-92 Plus Games
Upcoming TI-92 Plus Games

Post updates on your projects here, or give other authors your feedback on their works in progress.

When posting about an upcoming program of yours, please include a link to any relevant information (screen shots, etc.) in the URL field.

To have an entry removed, please Contact Us.

  Reply to this item

Re: Upcoming TI-92 Plus Games
saubue  Account Info
(Web Page)

Currenlty, I'm working on a new Battleship clone with advanced graphics. You can download the latest beta at my website (www.saubue68k.de.vu). If anyone is interested in helping me with the AI, he's welcome!

     18 January 2005, 12:23 GMT

Re: Upcoming TI-92 Plus Games
Benjamin Kiessling  Account Info
(Web Page)

Bttec, an new founded programming group, develope an Simulator which simulates a Nuclear reactor.The graphics are very good and userfriendly.the project is to 60% ready and we think that we can release it up to August.
For feedback and questions send an mail to:

PS: sorry for my bad english i┤m an german.

     1 June 2006, 17:52 GMT

Re: Upcoming TI-92 Plus Games
topcat  Account Info

Ok so I may be new at this because I am used to programming TI 83+s and 83s so don;t expect a lot any time soon and since I have let my Friend borrow my 92+ I will have to rely on my good judgement on whether the games work or not.

     11 November 1999, 01:41 GMT

Re: Upcoming TI-92 Plus Games
Norman  Account Info

Norman Smiley Software will becomeing out with a new game Called: "Spellbound I: Capoles Quest" It is a very involved RPG. It will contain a new type of room loading using matrixes and lists. You will have to fight creatures to gain levels, you may become a lockpicker and pick some locks for people to gain Levels. You will also train in various things such as:
Attack Strength (AS)
Defencive Strength (DS)
Shiewld Use (SDH)
And many more...

if you have ever heard of Gemstone III (by Simutronics) it is based on this game. Although it will not cost money to play. The next to "levels" of spellbound are:
Spellbound II: A golden Ring
Spellbound III: The shiney round thing
Spellbound IIII: Stuck in the Abandened Inn

The release dates are:
SpI : June 1, 2000
SpII : June 2, 2002
SpIII : July 5, 2004
SpIIII : December ?, 2006

If you have any questions about any of these games, or any PC games or just about Norman Smiley Software, Email us at NSsoftware@coolmail.net, Blocksam@earthlink.net

     26 November 1999, 04:10 GMT

Re: Re: Upcoming TI-92 Plus Games
Norman  Account Info

Due to certain problems Spellbound III (three) and Spellbound IIII (four) Will not be released until further notice.

Norman Smiley Software

     17 December 1999, 22:30 GMT

Re: Re: Upcoming TI-92 Plus Games
Norman  Account Info

Also The name of SPI is now changed to: SpellBound I: The Quest for Couple
The currect pronunciation of couple in this is case is: Caa pole

Norman Smiley Software

     17 December 1999, 22:34 GMT

Re: Upcoming TI-92 Plus Games: Game for the TI-92 Plus
MikeW Account Info
(Web Page)

Soon To be released be Me MikeW Is 'Game' which, as of now, is in developmental stages. When finished, Game will be a Text Based game with many Features, including a Map, inventory ectů. More info to be released here, on ticalc.org

     3 January 2000, 03:22 GMT

Re: Upcoming TI-92 Plus Games
exec666 Account Info
(Web Page)

I am working on a basic rpg. It uses the flib in order to have layered 3d graphics with out loosing speed. In fact it should be one of the most conplex and powerful walking/battle engine made in basic. Keep an Eye out for my demo release. Wich will be released soon. The game is called battle arena.

     14 July 2000, 23:41 GMT

Nick Johnston  Account Info
(Web Page)

I am planning to make a new Zelda game for the 92 Plus using BASIC. The increased Archive memory will allow for many pictures and even mini movies. It will be overhead and 10x12 sprites. I have a link movement
subroutine and he can use his Buster Sword. I am working on the storyline and I will update occasionaly.
Percent Complete:<1

     3 December 2000, 21:54 GMT

JesJump (89/92+)
Malcolm Smith  Account Info
(Web Page)

The JEsystems team is releasing JesJump for the 89 and 92+ soon! This is a puzzle-type game written fully in nostub C, and features grayscale, enemies with AI, physics, sound, and an external map editor!
For more info, visit the JEsystems home page by clicking my URL link.

Malcolm Smith
JEsystems Co-Owner

     1 August 2001, 15:17 GMT

Worms 92+
Trauts  Account Info

The creator of Worms 89 has given me the source, and I am going to convert it to TI-92+, and hopefully make it full screen. I may also add new weapons to both versions.

     12 March 2002, 03:40 GMT

Re: Upcoming TI-92 Plus Games
Noah Leavitt  Account Info

Hello. I'm working on a Dungions and Dragons style RPG for the 89/92+ called Tempests of Kurani. I really thought the calcs deserved some rpgs that weren't "Final Fantasy, Etc.", and something truly epic. So I have a question, would people want more of an open ended game(like morrowind), or a story driven game(like neverwinter nights). I'm very enthusiastic about it, and would really like your input!

     27 November 2003, 13:40 GMT

  Copyright © 1996-2012, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer