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Upcoming TI-92 Games

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John Romero  Account Info
(Web Page)

I am making a pokebatl() BASIC game that will include saving, 3 to 4 battle types, absolutely no walking, talking, or any thing of the sort, a minimum of 50 pokemon of the original 151 (68k isn't a lot of memory to work with), and maybe the front and back sprites for the included Pokemon. Work is still under progress and will hopefully be through before summer break ends. If the response is good for this game, I will defintely take the time to learn ASM (already started on that) and convert this game to ASM. I DON'T want other people to convert this program for me because I will definitely add stuff if and when I convert it. Special thanks to pe2k.com. Click URL to see.

WARNING: This WILL take up most of your memory!!!

     20 May 2007, 03:33 GMT

Re: Upcoming TI-92 Games
Steven Simon  Account Info
(Web Page)

Yo, TicTacToe for the ti-92 is coming and is going to be better than the one that is already out and just look for TicTacToe 1.2 in the archives section under 92 basic games

     18 August 1999, 22:29 GMT

Re: Upcoming TI-92 Games
Stefan  Account Info
(Web Page)

I have new games on my Homepage, like "Findstones".

     24 September 1999, 19:02 GMT

Re: Upcoming TI-92 Games
Jason Burke  Account Info

I may be updating Lode Runner for Fargo II over this winter break. If I do expect to see more levels and a password option to skip to a certain stage. Also I will use a compression library for the levels. Sorry, I don't have any info. on a web page or anything.

     19 December 2000, 06:56 GMT

Re: Re: Upcoming TI-92 Games
Jason Burke  Account Info

Well, the extra levels didn't happen. The main problem was trying to find data for the levels that I could just convert into my level data. I was hoping to find the level data for the c64 version of Lode Runner on the Internet, since that version uses the same exact amount of width and height as mine on the ti-92 in terms of blocks. I tried searching through the loderunner.d64 file used in c64 emulators, but the level data is probably compressed making it too difficult for me to find. If anyone can get the level data for me, I'll be happy to stick it in my ti-92 version of Lode Runner. Just e-mail me at cyiode@yahoo.com.

     16 March 2001, 02:23 GMT

Re: Upcoming TI-92 Games
Tyler Smith  Account Info

I have a new program i am working named Feirce X. This is a war stradegy game with tanks and army guys. I want it to be realtime but if i cant get it to work it will be turn based. As of right now i have a map editor for it but needs a little buffering. i expect the first version of it done by next week and hopefully ill get to post it. If you want screen shots or have any suggestions email me. I hope to hear your ideas

     16 May 2001, 00:15 GMT

Upcoming TI-92 Games
Professor Account Info

I have 2 games ready to be played written in BASIC
Which means they take up space but are also translateable for other calcs.

I am building an open-ended Mechwarrior game with a black market, weapons, a strong AI and near unbeatable odds. I already have 55 Mechs up and running.
This game will be graphic and epic.

My second game is a multiplayer graphical game much like Age of Kings. There are 40+ units from various Middle Age periods and homelands and over 30 lands to conquer! The AI player(s) can be set easy to brutal and will play smart. This is my magna opus and I hope you enjoy it.

     30 September 2002, 18:43 GMT

Re: Upcoming TI-92 Games
Justin Zhu  Account Info
(Web Page)

Woah, that sounds awsome, do you have site with previews of the new games?

     9 November 2003, 23:06 GMT

Re: Re: Upcoming TI-92 Games
Professor Account Info

No previews yet but look to TI-92 media Images files in the archives here at ticalc.org and you can download concept screenshots.

     9 February 2005, 17:29 GMT

Re: Re: Re: Upcoming TI-92 Games
Bradley Fortenberry Account Info
(Web Page)

have you worked on this program much lately? i would love to see a mechwarrior or aok game for the ti-92, i like the pics you posted

     4 February 2007, 01:02 GMT

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