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Upcoming TI-86 Games

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Re: Upcoming TI-86 Games
Incinerator  Account Info

Is there somebody willing to re-make the BASIC game BHackerz for the TI-89 to work on the TI-86? I like the game, but I don't have a TI-89. I would appreciate it.

     9 May 2002, 17:59 GMT

Re: Upcoming TI-86 Games
Nick Not sayin  Account Info

I am making a game where you summon monsters by using energy cards I am no where near done though and it is TI-86 Basic. (I do not know asm) Let me know what you think.

     28 May 2002, 02:23 GMT


Re: Re: Upcoming TI-86 Games
burntfuse  Account Info

You should learn assembly, and use it to write that game.

     10 June 2003, 23:07 GMT

Dig-Dug Game?
StuffSoft  Account Info

I have a friend who wants a Dug Dug (you know, the old Atari game) game for the 86. If you know where I can find one, or know how to make one, email me.

Oh, and I am making a coinflip game that flips a coin and even keeps score. With mediocre graphics!

     25 August 2002, 19:31 GMT

Re: Upcoming TI-86 Games "Pizzasaurs"
DMMTDA  Account Info

I have an idea for a game called PizzaSaurs. It will be a RPG game made in ASM using at least 20 different items, 30 monsters, 10 dungeons, 40 different attacks, variable stats, and a sizeable world map. I have currently mastered external program support so I have no current obstruction to size (other than 96k :) ). External maps and data are next, and then the program will take shape. Does anyone have any questions?

     16 October 2002, 03:13 GMT

Re: Re: Upcoming TI-86 Games "Pizzasaurs"
Pooner278  Account Info

BASIC or ASM?

Also are you programming it yourself?

     19 April 2003, 19:11 GMT


Re: Re: Re: Upcoming TI-86 Games "Pizzasaurs"
Jiaqi Wu  Account Info

Are you blind? It clearly states ASM.

     11 May 2003, 05:27 GMT


Re: Re: Upcoming TI-86 Games "Pizzasaurs"
burntfuse  Account Info

Sounds great!

     10 June 2003, 23:08 GMT

Re: Upcoming TI-86 Games
Jake G  Account Info

Hey if any1 gets some basic prog source codes for 86 email me plz @ snoop_dogg_iz_calvin@hotmail.com or jake121788@yahoo.com

     30 November 2002, 04:56 GMT


Re: Re: Upcoming TI-86 Games
Ben Hartley  Account Info

Hey, what kind of source are you looking for?
theres alot that can be done, so what are you trying to do?
I might be some help, I have done alot in 86 basic

     6 February 2003, 18:03 GMT


Re: Re: Re: Upcoming TI-86 Games
Adam Cousins  Account Info

I desperately need source codes for games. maybe megaman, but any game you got me i'd be happy with.

     23 March 2003, 12:28 GMT


Re: Re: Re: Re: Upcoming TI-86 Games
Adam Cousins  Account Info

i forgot to put my e-mail adress. it's matthardy10988@hotmail.com

     23 March 2003, 12:31 GMT

Re: Upcoming TI-86 Games
j w Account Info

I am right now making a basic RPG/turn-based strategy game right now. It will have custom graphics and a very cool (in my opinion) title screen. And get this. No picture files!. This game has very little variables. All user data is stored in one matrix (except weapons which are strings). There are I think about 12 weapons give or take about 3. It is called Master of the Beasts.

     7 May 2003, 02:39 GMT


Re: Re: Upcoming TI-86 Games
Jiaqi Wu  Account Info

Does anyone want to reply to this?

     10 May 2003, 02:11 GMT


Re: Re: Re: Upcoming TI-86 Games
Jiaqi Wu  Account Info

Hello......? Say something about it!

     12 May 2003, 00:46 GMT


Re: Re: Re: Re: Upcoming TI-86 Games
sean dill  Account Info
(Web Page)

sure, here is your problem, speed.... When you draw each frame, you dramatically reduce speed. I am currently porting Halo83.5, by Hays, to the 86. It is still slow, although it is significantly faster. When I finish with that I am going to write Halo86.5 which will be significantly faster and be almost ASM speed. The 86 has nearly unlimited pics, so go for it.

     14 May 2003, 21:45 GMT

Re: Re: Re: Re: Re: Upcoming TI-86 Games
Jiaqi Wu  Account Info

Here's the thing. I hate making pics for these things. and also, it won't be ASM speed anyway. You can't see the speed differernce but it is still very big. Basic will never be as fast as ASM.

     16 May 2003, 22:28 GMT


HELP!!
sean dill  Account Info
(Web Page)

On a ti-83+ the command Line(10,10,2,2 creates a line, the command Line(10,10,2,2,0 turns off that same line, however the latter command is invalid on a Ti-86. does anyone know the command equivalaent?

     17 May 2003, 16:40 GMT

Paperboy
sean dill  Account Info
(Web Page)

Wow, two quotes in a row, any how im creating a BASIC Paperboy game for the Ti-86. It is graphical, pretty good too, and will be very similar to the GB version. If anyone has anyquestions, go to my site and use the chatbox or email me at sean@nexusprograms.net or o3lp@yahoo.com

     22 May 2003, 04:39 GMT


Re: HELP!!
Cl0nedB0y  Account Info
(Web Page)

the 86 does not have this ability as it was a recent addition onto the calculator language and only the newer 83+ have that ability. A person has made a program in asm that allows you to do this in basic but i dont like to use other peoples programs within my own as i feel if i cant do it on my own why should i let someone else get the credit for doing it. I am a self-sufficient programmer and i cant even remember the last time i even considered using a piece of someone elses code

     4 June 2003, 03:30 GMT


Re: Re: Re: Re: Re: Upcoming TI-86 Games
Jiaqi Wu  Account Info

Also, I don't like using pictures in my games because it makes it seem like I have no talent in creating images with BASIC.

     8 June 2003, 19:28 GMT

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