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Upcoming TI-83 Games

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Basic RPG: Rise of the Dark
Jonah Scheinerman Account Info
(Web Page)

So tell me right off if this sounds stupid....

The essence of the game is 4 (maybe 5) maps in which you move your cursor around. You can click on a place to go into a it, a monster to fight it, an arrow to move to another map, "STATS" to see your stats, "INV" to see your inventory, and "QUIT" to quit. You can go on about 5 quests and try to up your status in the role playing world. You can have up to 2 characters which can interact. The main point of the game is in the actual RPG and not the graphics.

     25 December 2006, 20:56 GMT

Re: Upcoming TI-83 and T Games
Arthur Cnops  Account Info
(Web Page)

Here's a new little program. It has a little unitconverter and it can calculate the volume and surface of different objects like cilinder, kubus,... in 2 seconds. The program is mostly in Dutch, but you can translate it if you want. Oh, and there's also a login, if you want to change the username and password go edit it in 'PRGM'.

     31 January 2007, 18:44 GMT

Re: Upcoming TI-83 Games
builderboy2005  Account Info

I’m making a game called Portal based of the game from valve. In the game you use your portal gun to teleport across the screen and solve puzzles to get to the door. You are guided by the mysterious GLaDOS, who gives you instructions and criticizes you. The engine is pretty fast considering it has to calculate the portal interactions, and the praphics are good for BASIC. It’s mostly finished and I have uploaded the first version, but new versions as well as a TI-83 version will be coming out soon. You should check it out.

     13 April 2008, 19:54 GMT

Re: Upcoming TI-83 Games
bwm1021 Account Info
(Web Page)

I recently found out that my text-RPG, DBS, hit 35 downloads, so I've decided to make a second one (called DBS2). I'm going to use a menu-based system, rather than the old prompt system. I'm also planning on adding 2 attack modes; shotgun and crossbow, that will level up separately. If you have any ideas, comments, or recomendations, I'll consider adding them (if I can).

     19 March 2011, 23:36 GMT

Re: Upcoming TI-83 Games
Erasmus Hoffmann  Account Info
(Web Page)

Hello I made Era-Systems V 2.11 ( This is not a game its an operating system shell) But for this there will be many apps (also games) The first one was Era-Pong and the second one is Era-Man (Hang-Man). Please test it out and give me a feedback in the comments :-). And you can also read "How to make my own app" which can be found in the app folder of Era-Man and soon also of Era-Pong and I would be very happy if you make an app or if you make your game or program which you have already released to an app. This is very simple. You just should know a little about Ti-Basics. You help me very much if you write me a feedback!!!

     16 November 2011, 19:46 GMT

Forgotten Realms
LORD_Thanatos  Account Info

Hey I was playing some MUD's over the summer and got really addicted to them; so I have decided to make an RPG for the TI-83 (as I continue to work on it, It will soon require either the Graph Link or TI-83 + because of the archive ability). I am not sure but I think Forgotten Realms may be the name of a game allready.... Anyhow, I think I might be releasing the demo of this (only 8 or 20 rooms, 2 weapons, 3 Items, 5 enemies, and more!) game sometime soon, I have finished the battles a little bit, but I am trying to make them better. The really great thing about this game is other game developers will be able to add on their own lands, monsters, items, and stuff, very easily! Also, when this game has the first Kingdom or two done, I'll need some help linking it with another calculator (It will have Pokemon type battles for 2 players, but you only use your 2 characters and whatever weapons/armor/items you have). So if anybody would like to help me on this, I wouldnt mind at all. Please e-mail me at:
ralf_born@earthlink.net
if you have any suggestions, ideas, comments, or want to help me in the production of this game. More info to come as the demo release gets nearer!

     31 August 1999, 00:43 GMT

Re: Forgotten Realms
dark~helmet  Account Info

send me the demo when you have it ready.
make small enough to work on the 83+ because it doesn't have any good RPGs and most of the 83 rpgs don't quite fit.

     9 March 2000, 01:23 GMT


Re: Forgotten Realms
Skiddy
(Web Page)

Forgotton Realms is the brand name for Dungeons and Dragons books, computer games, dice games etc. Maybe you should pick a diferent name to avoid copyright.

     16 November 2000, 10:13 GMT

Re: My racing game in the making
TIProgammar  Account Info

I am making a racing game that I think does not have any bugs. It is not ASCII but it works. The game has upgrades to speed and steering. It also has a CPU. If you win a race you make money to buy upgrades. If you lose you will make money, but you will make less money than if you won. I will add acceleration and hopefully make it ASCII. I would like to know how to upload it to this website.

     11 February 2014, 00:22 GMT

TekWars
The_Dragat  Account Info

Currently I am engaged in writting a game called TekWars for the TI-83. Since it is in TI-Basic, it will be easily transferable to the TI-83+, maybe even other TI calcs.

The game is basically a combat game, without much animation. The basic idea is similar to that in almost any fight, you travel around from city to city fighting. As you win fights, you get money. Eventually you can even advance to a harder combat circuit.

In this game, however, you own a robot. You start out with a simple one, as you get money, you can afford more advanced parts for robots, such as better weapons, bodies with more armor, faster legs, more accurate sensors in the heads etc. After winning battles you can also find/win parts.

With the traveling between cities, you can also incorporate trading into it to make even more money. Each city has traders, which sell/buy certain things at different prices.

The only real animation is at the end, when you beat the game. Other than that, the combat just has a picture of each person.

     29 September 1999, 19:39 GMT

Re: TekWars
The_Dragat  Account Info

Amazingly, I have already finished the Save game part, and the intro, now all I have to do is actually write the game. The graphic for the fight scene is ready as well.

     1 October 1999, 04:09 GMT

Re: Re: TekWars
Matt Marshall  Account Info

Did you ever finish Tekwars?

     30 October 1999, 20:08 GMT


Re: Re: TekWars
Smoother Account Info
(Web Page)

I use to do the game first then the intro.

Martin

     15 November 2000, 10:06 GMT

Re: TekWars
Satan WoRsHiPpEr  Account Info

i have that game for gameboy "Power Quest" or something like that so urs sounds fun keep it up!

     14 December 1999, 20:28 GMT


Re: TekWars
shack  Account Info
(Web Page)

> it will be easily transferable to the TI-83+, maybe even other TI calcs
Some people are quite ambitious. For me, I'd just like to see a 83 version. It sounds vaguely like OMF2097. Maybe someone can make a version of that for 83/83+ in asm ...

     22 October 2003, 11:34 GMT

Re: Upcoming TI-83 Games
Frostpipe420 Account Info

I am going to make a game that is a mix of South Park and Drugwar. YOu have to kill a bunch of people, take their money and give the money to your boss, the biggest drug dealer in the town since you borrowed 130,000 from him for a new car and a bunch of pot. Should be fun.

After I am complete with that, I am going to make a "Ping Pong" type of game with graphics!

     2 October 1999, 06:45 GMT


Re: Re: Upcoming TI-83 Games
Casey Turner  Account Info

I'm making a game called anarchy a basicly run around your doing thing you only wished you could do like beat up the principle. Even burn it down it a text based game but there is not any killing in it like yours.

     20 October 1999, 00:12 GMT

Re: Upcoming TI-83 Games
Grauw  Account Info
(Web Page)

Hi there!

The game I'm currently developing is called "Angel". It is a puzzle game, programmed in Assembly for SOS, but I think the final version will be programmed for ION... Or maybe both. The intro is already finished, and I'm currently working on the game itself. I was first thinking about Greyscale, and as a matter of fact it looked quite nice, but I figured it the 'flashing' was still a bit too much to let people play the game while not getting a headache. So now it fearures animation. Also nice.

How does the game work? Well, you're a guy (an angel, who wants to live again and has to complete 4 worlds to accomplish that), and you start at a certain position in the field. Somewhere else, there's a door, and last but not least, there is a key to open the door. Quite simple, would one say. But beware! There are also 4 types of obstacles!!! They are placed in your way, and you can't get past them unless you have the right 'weapon'... So you can destroy a balloon by 'shooting' an arrow at it, kill a fire by throwing water over it, etc. However, you can hold only 1 item at the same time so it's the case to think really well about what you are going to do.

I got the idea from my MSX computer, there are several games like this for it, i.e. SokSoft's Dummieland, the game from the Peach-Up series, a variant on Sunrise Picturedisk... Well, no need to say more because you guys probably haven't heard of all these anyways.

Well, finally I'd like to make some comments on the date it will be released, I think it will be before the end of this milennium, but I'm not really sure... depends on how much I feel like programming on it and on the time I put in other projects (formula: time for angel = total time - time for other projects)


~Grauw

     10 October 1999, 16:27 GMT


Re: Re: Upcoming TI-83 Games
shack  Account Info
(Web Page)

> I think it will be before the end of this milennium
It is truely unfortunate that this hope was never realised. It reminds me of Chips Challenge. It would be great to have it on my 83.

     22 October 2003, 11:45 GMT

Pimpwars
CompJosh  Account Info

I am currently working on a pimp quest game for the ti-83+(or the ti-83). It should be out buy the end of next week if not, sooner. However i am having a few problems on the money transactions. if anyone can help me please e-mail me

CompJosh

     15 October 1999, 00:59 GMT

Formulas program & ASM shell
Parry

I am currently making an ASM shell in BASIC to run all the programs on my calc. If you want a custom ASM shell for your calc, E-mail me at Parrypmp@aol.com. Please send a list of all the programs on your calc. You will need a graph-link. I will have it ready in about a week. I am also making a program in basic called formulas. It has area/volume/perimeter in a very small program. If anyone knows how to archive/unarchive programs from a basic program, please E-mail me.

     16 October 1999, 06:21 GMT


Re: Formulas program & ASM shell
raw33

In the prgm editor,
2nd
mem
Pick either Archive or UnArchive
To archive Ztetris:
Archive prgmZTETRIS
exact syntax above

     17 October 1999, 20:43 GMT


Re: Re: Formulas program & ASM shell
Eric Tollefson  Account Info

No can do. I tried it, and it doesn't work. I send TI an e-mail about it, and they responded with some sort of legaleze babble that basically said that the programmers were too lazy to include protection so you don't try to archive the prog you're running, so they just disabled the archive/unarchive functions within programs.

     20 October 1999, 14:58 GMT

Re: Re: Re: Formulas program & ASM shell
Maggellan  Account Info
(Web Page)

it is possible to unarchive/archive programs from basic. i was fooling around and made several different lines in one program to do it. it worked, but it required a combo of two (or more) different commands. if i can figure out which two (so that it will be less than the current 1000 bytes), i can get it to work.

     29 October 1999, 00:07 GMT


Re: Re: Re: Formulas program & ASM shell
Maggellan  Account Info
(Web Page)

oh yeah...asm can archive/unarchive programs in case you dont know...i have about 80 kb of archived asm games that i play all the time without unarchiving them
...the asm shell does it for me...and after it is done, it re-archives them

     29 October 1999, 00:10 GMT


Re: Re: Re: Re: Formulas program & ASM shell
Eric Tollefson  Account Info

I know that, I was only talking about Basic. I use Ion games every day, and I just keep them archived all the time. Yeah, it is a little slower than running them from RAM, but it takes less time than it would to unarchive them myself.

     30 October 1999, 06:33 GMT

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