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Upcoming TI-82 Games

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Tomb...
Pandrogas  Account Info
(Web Page)

Well, I have just completed a game called Tomb. It's an RPG set in the world of Inshan where you want to go home, but you have to go through a tomb to get to the portal. The game is rather crude in its presentation, and relies on subprograms for the whole thing. I plan to have it posted somewhere, maybe here, if I get the time. I am now working on the sequel to Tomb. It will be called Tomb 2: The Return. I am going to try to make this more graphical and possibly use some Doom codes to bring it to life. When I'm finished, this game will rock!
Pandrogas

     14 July 2000, 21:04 GMT

DrugWars!!!
Hugh_Bear  Account Info

I'm making a newer, better version of DrugWars for the TI-82. In it, you can get bodyguards, which you can equip as you please. You can also get laser sighting, smoke grenades, and bulletproof vests.

     7 August 2000, 03:29 GMT


Oh, Yeah!
Hugh_Bear  Account Info

I'm looking for some graphic designers that could create some pictures for me also. I'd give you full credit for you graphics.

     10 August 2000, 09:34 GMT


Re: Oh, Yeah!
John christo  Account Info

hi! i need help on programing games and basics of how u make game email me at smintisgood4@yahoo.com



THANKS!

     25 August 2003, 08:20 GMT

Wing Commander: Privateer for the TI-82
Antix  Account Info

Well, I'm working on it, but I'm almost done with a fully playable text-based version of the once popular game by the same title. I admit I'm not the hottest programmer around but I think it may keep you entertained at least the first time you try it... will say when I'm done and where you can get it (IF I can get my COM port in order and get the prog on my computer.) *crosses fingers and hopes he can get the variables and subroutines to work*

     30 August 2000, 03:09 GMT

TOMB 2: THE RETURN...
Pandrogas  Account Info
(Web Page)

Its coming, this game is going to be good! Okay, here you are, in a strange tomb, trying to get out. you have to battle monsters, Ect. Plus there are going to be around thirty rooms to explore! The combat program allows for spells or other weapons and the game even has an autoload. It will be out soon. Possbly uploaded into TiCalc.

Pandrogas

     5 September 2000, 15:23 GMT


Re: TOMB 2: THE RETURN...
tristar tristar  Account Info

dude u r totally ripping off hugh bears game!

     27 April 2002, 16:56 GMT

RPG
Asmodeus Account Info

I'm currently writing a Ti-82 Basic RPG. The world is in pseudo-3D like in old TSR games like Eye Of The Beholder or Dungeon Hack. The game itself is based on the same idea as Dungeon Hack with maybe a little bit of Diablo. You are in a dungeon of at least 5 levels and at most 25. You try to go deeper to fight the boss and save the village above the dungeon. The battes are in a Final Fantasy like fashion.

The game will feature:

- Randomly generated dungeons
- 100 different monsters
- 18 Different Spells
- 18 Weapons, 18 Armors, 18 Shields
- Relics, like in FF3
- Real time combat


This game is the sequel to my absolutely unknown Battle 3. I didn't have a graph link three years ago whe I programmed it and I lost it since then. The original battle3 had programming flaws that made it so big the it crashed the calcuator because it didn't have enough memory to perform the operations.

Now, with the use of DirectZ(a group of programs I made whe I programmed my first version of DOORZ98, a windows clone) and other techniques to prevent hard coding, I was able to reduce the size of the engine by about 10k.

I will also release DirectZ with a readme explaining how to use it in your own programs. Currently it:

- Sets the graphical environment (you run this one at the beginning)
- Draws windows of different shapes and sizes
- Sets and run menus of an (theroicaly)infinite amount of rows and columns (scrolling implemented soon)
- Pauses for approximately 1 second (Use with a For loop to create timers)
- Restores the original settings as well as doing other little things (You run this one at the end)

If you have other ideas of things you would like beeing implemented in the game, or in DirectZ email me at gabhuot@videotron.ca

Maybe I'll release a new version of DoorZ when I'll be finished with the game. (The original version wasn't released due to bugs and to the same programming flaws that were present in Battle3 and made it so huge... like this post)

     3 May 2001, 05:43 GMT

Unreal Tournement 82
Jonathan Kent  Account Info

That's right Unreal tournement all in 3D on your Ti 82. The game has four diffrent maps you can deathmatch on agianst four diffrent bots. I'm not sure when I'll be done but when I am this will be the first place I post it. My freinds or rather my company are also doing conversions for the TI 85,83+,and the TI 89. Lucky you

     21 July 2001, 02:20 GMT


Re: Unreal Tournement 82
KermMartian  Account Info
(Web Page)

I have an UnreaL TOurnaMent game for the 83/+/silver that runs on the ReaL 3D engine!! It's awesome! You can download it ^ABOVE^.

     18 May 2002, 17:22 GMT

DOMINOS PIZZA
David Quinn  Account Info

A game I am working on at present is Dominos Pizza. Being a long time staff member, the game will be sweet and will have lots of longevity as it takes a long time to become a manager! It should take a month or so to complete! Enjoy!

     6 August 2001, 04:19 GMT

Re: Upcoming TI-82 Games
Mr.KK  Account Info

Hi! I'm working on 3 projects at the moment:

Heroes TI: A role-playing-game with individual character generation, 31 monsters, 30 Spells, the ability to fight against other (human) players, weapons and armor smith (you can decide which use your items have). There's no story but very much fighting and there's no limit for the level of your character. It should be finished soon.

Ugh: In Ugh you guide a clan of prehistoric humans through their hard life; every one has his own experiences; develop things; build tools; go hunting; collecting... (A little bit like 'Wiggles' for the PC)

Build 'n' Destroy: A turn-based strategy game with 10 units, 2 buildings (HQ and repair station) and a 13x8 battlefield. A bit like 'Battle Isle'

Ugh and B.A.D. I just began, but Heroes TI should be finished soon...

     17 February 2002, 11:26 GMT

Re: Upcoming TI-82 Games
KermMartian  Account Info
(Web Page)

I am currently working on an UnreaL TOurnaMent game with weapon, target, REAL 3D environment, enemies to kill, and ammo and health to pick up. I have released UnreaL TOurnaMent v1.00 beta on my website, www.cemetech.homestead.com, and it is being processed on TICalc.org. I am working on UnreaL TOurnaMent v1.2 beta and should have it released in a couple of weeks. It will have improved graphics, and possibly two-player link play! Keep a lookout for it! If you have questions, email me at Kerm_Martian@yahoo.com. Also check out upcoming games at my [WebSite], www.cemetech.homestead.com

     6 May 2002, 14:25 GMT

Re: Upcoming TI-82 Games
Brady R. Mayes  Account Info

I'm working on a modern-style battle RPG called "Robot War". Here, the player travels across the U.S. battling robots to win EXP, GOLD and ALLOY. Between battles, the gamer can use a "Robot Builder" to allocate HP, EP, ATK, DFN, TYPE, CLASS, etc. The more ALLOY you've got, the more stats you can allocate each time.

The ultimate aim is for the gamer to use his imagination and experience to build an unbeatable team of battle bots; learning the best stat combinations, while dismantling and re-thinking designs that underperform.

     1 November 2003, 01:08 GMT

Re: Re: Upcoming TI-82 Games
neo_0011001010101  Account Info

i'm working on mario worlds and levels and i have already done 3 of a long list ...

     20 November 2003, 19:51 GMT


Re: Re: Upcoming TI-82 Games
Brady R. Mayes  Account Info
(Web Page)

Greetings from 1 year in the future! (har har har)

'Just thought I'd drop by to say the Robot War Demo is out (has been for months now ;) ). I'll spend another 2 to 3 weeks compiling public input before I publish it here at ticalc. Also, I'm getting alot of requests for 83+ versions, so now I'm working with UnitedTI and other ASM programmers to port this program to the TI-83+/84+ series. Click under my name for eyecandy.

     16 November 2004, 00:50 GMT


Re: Re: Re: Upcoming TI-82 Games
noneof yourbidnes  Account Info

Hi... i have been surfeing the web, for a millenium trying to find a site, thet will teach me how to make flash/shochwawe games, but never found one... does any of you know a good site, or maybe be so kind as to teach me themselves? thank you

my e-mail addy is imperiousviking@hotmail.com

     13 March 2005, 18:27 GMT
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