[TI-H] Re: TI Networking.


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[TI-H] Re: TI Networking.





On Tue, 08 May 2001 14:24:24 +0200 Olle Hedman <oh@hem.passagen.se>
writes:
> 
> At 13:58 2001-05-08, you wrote:
> 
> >What if you just had a brief delay at the beginning of a linked 
> game/chat 
> >room/whatever where each
> >calc sent out its address and was somehow given a corresponding ID 
> >(1,2,3...)  You would still

So why would it need an address?  This sequencial ID number could be the
address, couldn't it?

If you need to allow the user to identify a different calc on the
network, that could be dealt with after initial connection is made and
everyone has an address.  eg. for chat, your chat name is not your ip
address.  The network doesn't need to know or care about which calc
belongs to who.

> How do you propose that sending would work?
> wich calc would send first? wich next? how do they know? how would 
> you 
> guarantee that no calcs tried to send at the same time? (just 
> listening to 
> link activity doesn't guarantee that two calcs try to start to send 
> at the 
> same time)

If multiple calculators tried talkig on the line at exactly the same
time, it would be difficult to detect the collision.  However, since the
beginning of transmission is initially triggered by a nice slow,
unsyncronized human, it should be possible to avoid this.

If it's really a problem, tell the users to connect one at a time,
waiting a second or so between them.

-josh
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