Re: TIB: 83 RPG RE-DO (jody)


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Re: TIB: 83 RPG RE-DO (jody)




ETTamme1@aol.com wrote:
> 
>         I have to start from scratch, everything is getting too jumbled up trying to
> make it without the matrix because it was designed to run with the matrix.  So
> I have to start over, basing the RPG on a string.  I have to change the way
> the level loads because it gets very confusing dealing with strings 700
> segments long and longer. so I am going to load each level into a the same
> string when the level changes, this way I only have to deal with 128 segment
> long strings.  Whew, this is a difficult undertaking, but, "Nothing is
> impossible; perception is the only thing that stands between impossibility and
> perfection." ( A.E. )
>                 Eric Tamme

Did you try those equations that I sent you on how to keep track of just
where in the string you are?  Did they work?  If they did, then it
really shouldn't matter how long the string is, those equations will
always give the number that you want.  I'm just wondering how you plan
on keeping track of the level.  If you load each level into the string
(so that the string only holds one level at a time) then how are you
going to remember what the other levels are?  Sounds like it's probably
going to somewhat more memory intensive.  Also, if you can manage to
keep all the levels into one string you will save time and memory
because it won't have to transfer 128 elements at a time from one place
to another.  having all the levels in the string also allows the person
to move backwards through the levels too.  Once they finish a level,
it's still there instead of being covered up by the next level.  This
should allow the user to move both forward and backward through your
game (if that's what you want).

Jody Snider
jody1@alaska.net


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