A89: Masked Sprites in C (with TIGCC)


[Prev][Next][Index][Thread]

A89: Masked Sprites in C (with TIGCC)



     Can someone please explain to me what a sprite "mask" is and how it
can be used to take part of a background away.  I thought i understood this
but,  since i cant figure it out, i obviously cant.
      Also, could someone also explain the three sprite16() modes, SPRT_OR,
SPRT_AND, and SPRT_XOR.  I am also having trouble understanding these.

Thanks in advance,

CalenWakefield

Follow-Ups: