Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


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Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)




yeah, hell on the NESTICLE emulator they have a tile viewer. I think it's
because the maximum sprite size on the NES was 32x32, MAYBE 64x64.... so to
make backgrounds you do fast sprite shifting.
----- Original Message -----
From: "Kevin Goodsell" <goodsell@bridgernet.com>
To: <assembly-89@lists.ticalc.org>
Sent: Thursday, September 14, 2000 8:03 PM
Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


>
> Stealing art from the ROM would speed up the development process.
>
> If you want to make a lot of NES games, a single tile engine could
probably
> be reused over and over. Most NES games I can think of use a tile engine.
>
> -Kevin
>
> -----Original Message-----
> From: Olle Hedman <oh@hem.passagen.se>
> To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
> Date: Thursday, September 14, 2000 5:50 PM
> Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)
>
>
> >
> >Just one comment to this whole thread. It wouldn't be ports of games, it
> >would be remakes of them. The only thing you could rip is the graphics.
> >It is not much easier to make a game just because you have another game
> like
> >it too look at.
> >One of the bigger problems will be to recreate the "feeling" in the games
> >too. Like how keys respond and a lot of stuff like that. (I think the
game
> >feeling in SMQ really sucks for an example, sure it's nice too look at,
but
> >not much more. Bomberman rule though :) )
> >I don't want to put you down or anything, just that you realize that it
is
> a
> >heck of a lot of work.
> >Hmm. I guess my main reason was to bitch about the terminology. NOT ports
> :)
> >(Isn't it a z80 in the NES btw? z80s rule :) they should have put a z380
or
> >something in the 89 instead of a 68k :)
> >
> >///Olle
> >
> >----- Original Message -----
> >From: "Brian Taylor" <jodokaast@hotmail.com>
> >[bla bla, yada yada, to much qouted, etc, etc]
> >
> >
> >
>
>




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