Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


[Prev][Next][Index][Thread]

Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)




Stealing art from the ROM would speed up the development process.

If you want to make a lot of NES games, a single tile engine could probably
be reused over and over. Most NES games I can think of use a tile engine.

-Kevin

-----Original Message-----
From: Olle Hedman <oh@hem.passagen.se>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Thursday, September 14, 2000 5:50 PM
Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


>
>Just one comment to this whole thread. It wouldn't be ports of games, it
>would be remakes of them. The only thing you could rip is the graphics.
>It is not much easier to make a game just because you have another game
like
>it too look at.
>One of the bigger problems will be to recreate the "feeling" in the games
>too. Like how keys respond and a lot of stuff like that. (I think the game
>feeling in SMQ really sucks for an example, sure it's nice too look at, but
>not much more. Bomberman rule though :) )
>I don't want to put you down or anything, just that you realize that it is
a
>heck of a lot of work.
>Hmm. I guess my main reason was to bitch about the terminology. NOT ports
:)
>(Isn't it a z80 in the NES btw? z80s rule :) they should have put a z380 or
>something in the 89 instead of a 68k :)
>
>///Olle
>
>----- Original Message -----
>From: "Brian Taylor" <jodokaast@hotmail.com>
>[bla bla, yada yada, to much qouted, etc, etc]
>
>
>




Follow-Ups: