Re: A86: [ot] any ideas on an algo for this game?


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Re: A86: [ot] any ideas on an algo for this game?




mine!  ok, well maybe not, but it's got a built-in keyscanner that'll
even let you detect multiple pressed keys
xoom seems to be having an off day, but it usually should be available
somewhere around http://member.xoom.com/_XMCM/rabidcow/ti86  it also
doesn't do scary things like moving the stack, which can be extremely
hazardous if you use complex rom calls (which you probly shouldn't
anyway)

personally, i don't think i'd use grayscale for this, but hey

-josh

On Fri, 9 Jun 2000 11:07:08 -0400 "matt" <snoborder420@yahoo.com> writes:
> 
> after reading this i watched the worms carefully and this seems like 
> the way
> to go. anyone know whats the best 4 level grayscale out there?
> peace













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