Re: A86: Rotating sprites


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Re: A86: Rotating sprites




Why not try out scabby's torus demo.  Plus there are 3D math routines on the
ticalc routines archive.  Filling them with grayscale would be quite slow.
You have to think that you're doing polygon filling on a z80 calculator.  It
may not be too slow for one object... but if you wanted lots of
objects.......
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-----Original Message-----
From: Nicolas P Zagorin <ziggy2282@juno.com>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Monday, March 29, 1999 4:37 PM
Subject: Re: A86: Rotating sprites


>
>what'd be really cool, if to test this, you made a grayscale cube, then
>defined the cursor keys to rotate it...that'd be pretty nifty :)  or if
>someone expanded the RayCasting Engine to do 3d sprites...hmmm  that
>could be interesting...
>
>~Nick
>
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