Re: A86: Question on tile maps


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Re: A86: Question on tile maps




Just to put my two cents in... can't you change the ram that the calc. uses as
the video ram.  If you stored the sprite in one place as they would look on
the screen; and then your map in an other; you could just flip the video ram.
I think it talks about doing that in the Assembly Studio help file.  I don't
have time right now to hunt it down; I just remembered it, and now I"m making
you all aware of it.  This would let it go faster right?
--Joe


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