A86: Re: new ideas...


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A86: Re: new ideas...




> From: "Ricky Cobb" <arcadesdude@hotmail.com>
> Subject: Re: A86: Re: link routines explained
> 

> I have another idea for your site, an asm math section! No not just 
> rom 
> calls and such but a full out way that shows how to do basic to 
> advanced 
> (trig) math in asm. To show how the shift and rotate and add and sub 
> 
> commands can make diffent mathematics for games! That would be great 
> if that 
> was there.
i'm a little slow,
i don't get what you're
saying. i don't think
you're talking about
the section on the op_
math routines at:
http://guide.iwarp.com/variables/op_m.htm,
right?

could you give an
example?

> 1 more thing: is the downloadable version of http://guide.iwarp.com 
> updated 
> when the actuall version is?
sorry, i'll update
it in a second.
i just redid:
http://guide.iwarp.com/download/files.zip
and
http://guide.iwarp.com/download/guide.zip.
if you download both of those,
you will have the entire
guide for offline
viewing. it's uploading
it right now so it should
be available in like
30 minutes or something.
do servers display
stuff right after you're
done uploading it?
i'm not that familiar
with them.

speaking of servers,
i just finished a book
about perl and cgi for
the web. www.iwarp.com
doesn't let me use cgi.
i've downloaded perl's
activeperl for windows.
it's installed at:
c:\program files\perl\perl.exe
i'm able to run perl
programs (*.pl) fine
under dos. how do i
run cgi?  i know this
isn't the place to ask
but maybe one of you
knows how i can test
my web pages that
use cgi locally on my
computer. thanks.

jimi malcolm
mailto:malcolmj1@juno.com
http://guide.iwarp.com


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