Re[6]: A86: [OT] Chess algorithm


[Prev][Next][Index][Thread]

Re[6]: A86: [OT] Chess algorithm




     Yeah.  With a game like Blitz or Goldeneye, it's a "basic" AI, ie, if 
     the enemy can see the player, then attack it, with a few slight 
     modifications.  With chess, there is no particular enemy, and you 
     can't just attack it, or else the game would be like a blitz chess 
     game, all sacrifices, no real ability.
     
     Glen
     tutorial1.cjb.net


______________________________ Reply Separator _________________________________
Subject: Re: Re[4]: A86: [OT] Chess algorithm   
Author:  <assembly-86@lists.ticalc.org> at Internet
Date:    12/28/99 8:44 AM


     
Just a question that came to me, would it be harder to make a "AI" for a 
game like Golden Eye or NFL Blitz?  Is the chess AI especially hard to make 
because of all the thinking involved?
     
Eric Greening