Re: A86: FF:TC for 86? (Who knows at this point?)


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Re: A86: FF:TC for 86? (Who knows at this point?)




You can easily have programs up to 25kb. Beyond that it gets a bit trickier
but still doable. You can have programs as large as 73kb if necessary but
you'll need to page a lot. The process for this is quite long and
complicated and I don't have time to type it all in just now, perhaps I will
post it on my web page some time. It invovles swapping the vars around so
that they're aligned on correct boundaries.

----- Original Message -----
From: <rabidcow@juno.com>
To: <assembly-86@lists.ticalc.org>
Sent: Friday, October 15, 1999 11:17 AM
Subject: Re: A86: FF:TC for 86? (Who knows at this point?)


>
> firstly, you can't be josh, because *i'm* josh. :)
> as for one large program, if you're incredibly sneaky you can have
> programs as large as 30k, but it's a serious pain in the butt.  normal
> asm programs can only be about 9k or so.
> i'm guessing a lot of the memory for an rpg would be in the form of data,
> which you could store in external strings and essentially have all the
> ti-86's memory available.  a single string can be as large as 64k.
> if you've got more than 9k of asm code, there are several ways of
> splitting it into smaller sections.  you could have several 9k sections
> and let the ti-os do some of the switching between them, or you could
> have a 9k section control a larger chunk in a funkier way.
> essentially, you've got all the ram to play with.
>
> -josh
>
> On Sun, 19 Dec 1999 09:58:41 EST DorkReMi@aol.com writes:
> >
> >Well, in true Josh form, I am surprising the world.  I don't know if
> >you guys know who I am, but I'm in Macross Software and I'm working on
> >writing Final Fantasy: The Calling, an RPG battler, currently for the
> >TI-85.  More and more as I look at the 85's lacking memory capacity, I
> >get the urge to program it for something with more memory (if you're
> >_really_ intuitive, you'll guess that that's why I joined this mailing
> >list).  However, what I really want to know is, how much memory does
> >the 86 have accessible to program ASM?  I know that the RAM is paged,
> >after reading every tutorial in existence, but where does this leave
> >me in terms of programming a large program for the 86?
> >
> >Secondly, do you all give a damn if I program this game for the 86?
> >If I had more memory to deal with (as I would with the 86), I would be
> >inclined to make it more of an ffvii clone instead of what I have now,
> >e.g. materia growth, better graphics, _lots_ more spells, etc.  That's
> >_if_ there's interest, and _if_ I find out I can access more memory
> >than, say, 16K.
> >
> >What do you guys think?
> >
> >P.S.  Sorry, Mikel, for not telling you first. :P
> >
> >-Josh Morris, Macross Software
> > morrija0@sewanee.edu
> >
> >
>
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