A86: Tile-Based Stuff


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A86: Tile-Based Stuff




Hey,
I just made a map system that moves to the next screen when you walk past
the end of the screen (used in Zelda games). It was all done with a 16x16
aligned-sprite routine. Is there a way to make the hero character walk
smoothly from tile to tile without using a PutSprite routine? Something
with shifting/rotating? I don't want to be able to stop the char in mid-tile.

Thanx,
Dave