Hey, I just made a map system that moves to the next screen when you walk past the end of the screen (used in Zelda games). It was all done with a 16x16 aligned-sprite routine. Is there a way to make the hero character walk smoothly from tile to tile without using a PutSprite routine? Something with shifting/rotating? I don't want to be able to stop the char in mid-tile. Thanx, Dave