Re: A86: ASM Programming Test


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Re: A86: ASM Programming Test




>> it's actually an easy problem at its barest elements (easier than collision
>> detction proper): all you have to do is look at the each byte of video mem
>> with the sprite you are checking collision with and AND it with the byte of
>> the sprite you are checking collision against.  If the result isn't zero,
>> then you'd have a collision.
>
>
>Wouldn't that be true only if you are using alligned sprites, or am I
>missing something?
>
if it's not aligned, you have to AND with two bytes of screen mem...

--Joshua



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