Re: A85: Solomon's Key beta (0/1)


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Re: A85: Solomon's Key beta (0/1)




Bryan Rabeler wrote:

> Michael Pearce wrote:
>
> > Here is a beta of solomon's key.  hopefully it will be decode-able.
> > (and sorry if you are pissed about sending binaries to the list.)
> > hopefully there are no bugs, but there may be so use at your own risk.
> > but, more importantly, the compression.  the levels are only 112 bytes
> > each.  there are going to be maybe 2 or 3 common tiles for every level
> > ("wall", crushable "block"). i was thinking of having a bit map of the
> > entire level (14 bytes) for each of the two most common tiles (1
> > signifying it's in the map, 0 is "other").  then have a bit map for
> > every "other" tile followed by a list of what the tiles are.  every
> > remaining tile is an "empty" tile.  so there would be a total of 3
> > bitmaps (3*14=42 bytes) + the number of "other tiles", usually less
> > than 25 i figure.  so this would create a level of around 70 bytes.
> > what does anyone think of this method?
> >
> > -mike
> >  mgp4007@omega.uta.edu
>
> There was no attachment on that email.
>
> --
> Bryan Rabeler <brabeler@ticalc.org>
>    File Archives
>    the ticalc.org project - http://www.ticalc.org/

Woops, sorry about that.  I didn't notice the (0/1) in the topic.  I got the
attachment. :)

--
Bryan Rabeler <brabeler@ticalc.org>
   File Archives
   the ticalc.org project - http://www.ticalc.org/



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