Re: A85: RPGs


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Re: A85: RPGs



I would if there were routines out there for it.

At 08:48 PM 8/31/97 -0500, you wrote:
>-> The problem with 16x16 is that you can only have a screen area of
>-> 8x4, but with 8x8's you can have a 16x8 screen. In SimCity we're
>-> using 16x16, but that kind of detail is not neccesary in RPG's.
>
>I didn't mean all of the stuff, just big things like trees and stuff.
>Are you really making SimCity?  Seriously though, why not make an RPG
>with all of the sprites, level data, etc. stored on the Expander?  This
>would allow for HUGE RPGs, great for annoyingly long car trips.
>
>
---
Evil Jim
Viva La Mexico
<eviljim@writeme.com>
http://members.tripod.com/~eviljim/
I want to die in my sleep like my Grandfather, not screaming in pain like
the passengers in my car...


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