Re: LZ: libraries


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Re: LZ: libraries



Michael wrote:
> 
> I was thinking it would almost have to be grayscale to be able to tell
> the differences in terrain.  They all look so similar.  I was thinking
> there could be 2 different map views.  One view that is maybe 4X4
> pixels to get a broad idea of what is happening and maybe 12X12 for
> movement (this way everything will be distinguishable).  You could
> click on an area of the smaller map and it would zoom in on the larger
> map.  I don't think that would be too complicated.  Of course, you
> would still need to be able to scroll around on the closer view map.
> Also, how are you going to make the different countries
> distinguishable?  Maybe each sprite of a certain country has a number
> for the country in the corner?  Then this number could be shown on the
> world map?  i don't know.  just ideas.
> 
> -mike
> 
> On Mon, 16 Jun 1997 12:31:52 CDT, you wrote:
> 
> >Sure...  How do you want the project done?  Black & White?  Greyscale?
> >
> >Sprites; 8x8 on a map that's 16x8?
> >
> >Jim Reardon
> >jim.reardon@juno.com
> >Viva La Mexico
> >http://pages.prodigy.net/eviljim/
> >We all come into the world the same way - naked, screaming, covered in
> >blood.  But if you live your life right, that kind of thing doesn't have
> >to end there.
> >

Civilization for the ti-85?  That's just silly.  You're only
looking at the easy part.. the graphics/display..  You gotta
think of all the AI that is required...  Civilization is not
a simple game...  Oh, don't forget the calc only has 28k..
ha!  good luck


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