Re: LZ: Making fixed int progs


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Re: LZ: Making fixed int progs



>The easiest way is to increase the ZShell string about 500-600 byte and
>then put the interrupt handler there. If the interrupt handler will be a
>big program, make two program: one in the ZShell string that will search
>and execute the "real" program which is the bigger one.


This is the way your Game Wizard does it.  Does it really have to be an
extra 600 bytes?
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Tony Lieuallen                     not just crash...  It displays a dialog
marvin@mars.superlink.net               box and lets you press 'OK' first.
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