LZ: Re: Daedalus v0.1ss -- 3-D raycasting engine.


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LZ: Re: Daedalus v0.1ss -- 3-D raycasting engine.



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> From: Sam Davies <DAVIES@d-e.pvt.k12.nj.us>
> To: list-zshell-binaries@defiant.rbk.sollentuna.se
> Subject: LZB: Daedalus v0.1ss -- 3-D raycasting engine.
> Date: Thursday, September 05, 1996 5:03 PM
> 
> Yes, it's finally here, a raycasting engine that mimics the one in 
> wolfenstein!!!
>     Ok, there's no badguys or doors or collision detection yet (you 
> can walk through walls), but maybe you can compare it to the first 
> release of Labby -- a mere demo for now, but soon to be an awsome 
> game! (well... relatively soon... don't get too anxious, it may be a 
> while :))
>     Well, enjoy my first TI-85 assembly language program, and 
> please, if you have any questions, suggestions, or comments, please e-
> mail me -- davies@d-e.pvt.k12.nj.us
> +------------------------------------------------------------------+
> |Sam Davies                       |                                |
> |  E-Mail:                        |             ,,,                | 
> | davies@d-e.pvt.k12.nj.us        |            (o o)               |
> +------------------------------------------oOO--( )--OOo-----------+


ummm...where's te file?


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