Re: LZ: ZCasino is here!


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Re: LZ: ZCasino is here!



According to Tony Lieuallen:
>On Mon, 2 Sep 1996, Ben Oberkfell wrote:
>
>> Why doesn't someone write a PLUGIN-BASED Casino game? The main program would
>> merely be a shell that scans for strings on your calc. The actual games
>> would be in the strings - that way developers could add in their own games
>> similar to Caves.
>
>You mean a program that would launch say, poker, blackjack, slot machine, etc,
>etc, etc?  That would be great.  I have one suggestion.  You should make this
>program store the cards, so that you only have to keep one copy of them.
>


This is a great idea!  If what's-his-name ( I can't remember it ) who wrote
Blackjack 1.2 or Video Poker for ZS wouldn't mind, you could just put the
card set and possibly a set of slot machine icons in the engine, along with
maybe a few odd-making / randomizer routines.  If Doug Melton isn't already
doing this in ZCasino, I would do this.  Doug, please let me know!


BTW: A fairly small beta of Spy Hunter with movement of car, firing of
weapons, gear shifting, etc will be out hopefully by two weeks at the most.
The sprites of the other cars and programming for them should be next,
followed by changes in the track and collision routines for that.


Also, if anyone objects to having multiple backgrounds on SH ( such as
woods, bridges, volcanoes??? ) as far as size restraints, please say.  My
current string is roughly 700 bytes and has the sprites for the player car
and handlers for the keys.
I'm working now on implementing the weapon / gear shift sprites and the
status bar.


C ya later ( and mail me if you want to be a SH beta tester ),
Ryan Myers ( rmyers@teleport.com )
http://www.teleport.com/~rmyers/
"Canthus" on DARKWORLD


C> Warning: REALITY.SYS may be corrupt.  Reboot universe(y/n)?


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