Re: LZ: Help with programming please!


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Re: LZ: Help with programming please!



I would recommend setting up a matrix containing values for the level, and
"refreshing" the display with the currently visible section of the matrix:
Example:
Nothing $00
Ground  $01
Brick     $02
Pipe      $03
PipeEnd $04
Enemy1  $05
Enemy2  $06
etc...
Or, what I've done in VB 2.0 for Windows 3.1 is have certain items become
invisible, set a variable, and next time the character makes contact with the
now invisible object, the code checks against the variable and skips back to
the key input and movement loop if the var is set.
*Hex values denote my assumption of ZShell programming.