[A83] Re: something to talk about


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[A83] Re: something to talk about




Patai Gergely writes:
> Okay. Let's say I want to implement this in Death Rally. However, I
> have 16 16x16 tiles, which adds up to 512 bytes (or 64 small tiles,
> if you want to put it that way). That's twice as much as this routine
> can handle in its present form. It seems that I would run out of
> registers quite fast... :(

Crashman's routine might work for you.  It seems to have a limit of 32
tiles, but looking at the code, I don't see why 64 wouldn't work.  You'd
just split the map up to be 8x8.  You could even do this at runtime.

--
David Phillips <david@acz.org>
http://david.acz.org/




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