[A83] Re: Sprite Rotation?


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[A83] Re: Sprite Rotation?





>
>Well, if you consider the one used in Death Rally something you are
>looking for, then yes.
>It draws vector based sprites consisting of convex polygons. However, it
>is very slow for
>realtime purposes (the car selection screen uses it at full speed), so
>you are not really
>saved from using prerendered images by it.
>--
>http://fastmail.fm - mmm... fastmail...

I guess the vector system would make the file smaller, as you could draw 
the sprites to memory at start up, so you just have one vector image 
instead of eight bitmap images.  Vector also looks better when yuo rotate 
it, as the limited grayscale can't anti-alias the bitmap rotation enough.





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