[A83] Re: multiple group direct input


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[A83] Re: multiple group direct input



Well, if a sprite is moved off the end, then it should move to the next row, 
because the next line after is the next byte in the video memory. Anyway, why 
don't you just check for the border coordinates when moving the sprite?

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Colin Hart
Xempest@aol.com
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> Yes, I was having this same problem.  If your sprite is actually "going out 
> of bounds" it will access parts of memory you are not suppose to, and then 
> crash once you try and exit the program.  I am currently implementing 
> crashmans "sprclip" that makes it so the sprite will stay on the 
> screen.  It is available at ticalc.org.






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