Re: A83: Could we get back to the subject?


[Prev][Next][Index][Thread]

Re: A83: Could we get back to the subject?




On 7 Mar 00, at 2:46, AutismUK@aol.com wrote:

> 
> In a message dated 06/03/00 21:42:26 GMT Standard Time, david@acz.org
> writes:
> 
> << But, yes, it could be done on a z80.  I'm just pointing out that
> you can't
>  exactly compare the cpu's in that manner.  I have an engine for the
>  86 (in grayscale, of course) that is sort of similiar to Gauntlet,
>  and I worked on it for about six months.  About 13,000 lines of
>  assembly code.  Some things are trivial, but a game like that is
>  definitely not. >>
> 
> I don't think Gauntlet needs anything that complex. My Lode Runner
> engine which supports a 32x32 tile map and 8x8 pixel sprites could do
> it (and that's only 250 lines :)) ; most of the Gauntlet objects seem
> to be a fixed size. It would probably have to scroll at 2 pixel
> resolution though due to the larger number of sprites. The big problem
> with scrolling games is visibility :(
> 
> Most of them do the same things as well ; there are probably only half
> a dozen object classes in the game with minor variations. The maps
> would probably have to be written using a "drawing coding language"
> rather than being stored in raw data format to fit a decent size game
> in. 
> 
> Maybe I'll do it once I've finished Berzerk :)
> 
Bezerk?! What a calssic!  That deserves recognition!

In his own way, Mick Foley is a God.

-The Godfather


References: