RE: A83: Re: Large sprite


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RE: A83: Re: Large sprite




Well, other question, how can i add 8 to a?

	ld a,(left_y)		; left_y contains the vertical position of the top of my
sprite
	ld e,a
	ld a,5			; the horizontal position is always 5
	ld bc,SpritePaddleTop   ; the top of my sprite
	call SPRXOR			; call movax' sprite routine
	;call _grbufcpy_v 	(must I include this line here?)

	ld d,8			; } Why doesn't this work???
	add a,d			; }

	call SPRXOR
	call _grbufcpy_v



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