Re: A83: Eurika!


[Prev][Next][Index][Thread]

Re: A83: Eurika!




> I finally figured out my sprite problem, it just took really THINKING
> about it, but it only works now in xor mode. This is because when the
> pixels are shifted, they don't take into account the original bit
> settings. This is no big deal except I need to have it just write (this
> for a slot machine, I don't want to have to draw-erase-draw every sprite
> over and over again). I am really tired now due to profound lack of
> sleep even though it's only 9:15, so I'm not thinking too clearly,
> please respond, but realize that I may have figured it out before I get
> your message (I bet it's real easy, but I don't want to deal with it
> now.)
>
> --
> "What, behind the rabbit?"-King Arthur
> The Heat Index   Nathang@firstva.com
>       http://users.firstva.com/Nathang
>  (\\_
> \(_;

Guess what guys, now that I'm awake, I have no clue. For now I will just
erase each sprite before drawing a new. This is as annoying and slow.
Please, if this upsets you as much as it does me, help me figure out what to
do.


--
"What, behind the rabbit?"-King Arthur
The Heat Index   Nathang@firstva.com
      http://users.firstva.com/Nathang
 (\\_
\(_;




References: