A83: keyboard responding


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A83: keyboard responding




I'm doing an asm game. It does not use direct input...since it just wouldn't 
fit in that game. It uses _getK (or _getKy in ti.com docs). But when you 
strike the arrows quickly up and down (clickclickclickclickclick), some 
keystrokes aren't recognized.

Is there anything I can do to prevent that from happening? It's very annoying.

/ David