Re: A82: Zelda


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Re: A82: Zelda




OH don't get us started on TI-86 owners...we (at least I and a few others)
absolutely HATE them.  Just take a look at some ticalc.org news comments, and
you'll see what I mean

~Adamman

In a message dated 1/18/99 12:57:47 PM Eastern Standard Time,
brabeler@ticalc.org writes:

> What's wrong with the 86 community?
>  
>  -- 
>  Bryan Rabeler <brabeler@ticalc.org>
>     File Archives, News, Features, and HTML
>     the ticalc.org project - http://www.ticalc.org/
>  
>  On Sun, 17 Jan 1999, Evil Sam wrote:
>  
>  > 
>  >   Ok, since noone else is writing anything. I'll be making weekly status 
>  > reports about Zelda to the list. Not that I have any motivation to work 
>  > on this project at all, thanks to the 86 community. I will NEVER program 
>  > for that calculator again. I have decided not to release anymore public 
>  > demos unless crashing bugs appear in the current one.
>  > 
>  > Weekend progress:
>  >     A new enemy that shoots projectiles.
>  >     4 directional enemy sprite movement(before enemies faced only one 
>  > direction, producing an enemy which shot cannonballs out of its ass :)
>  > 
>  >     Partially coded shield item. (sprites are done, detection is not)
>  > 
>  >     Worked on having multiple characters saved (work needs to be done    
>     
>  > on treasure chest routines)
>  > 
>  >     Fixed boomerang bug. It slowed down if you were swinging your sword.
>  > 
>  >     Expanded overworld (Derrick Ward has taken over level design). 
>  >   Sam
>  > 
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>  > 


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