Re: A82: FIND_PIXEL


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Re: A82: FIND_PIXEL




This is because some routines switch the y coordinate and some don't.  There
is a very good explanation of this in Jimmy Mardell's ZShell School

~Adamman

In a message dated 98-09-17 20:29:05 EDT, you write:

> >>   What would cause the standard FIND_PIXEL routine to display
>  >>  upside down? Its very strange, but when I replaced a FIND_PIXEL
>  >>  83 routine with the actual ROM call in PJ 82, everything turned
>  >>  upside. I need to know a solution because the 83 way causes a
>  >>  bad bug.
>  >
>  >the standard FIND_PIXEL routine uses (0,0) as the bottom left, not
>  >the top left as you might expect.
>  >
>  >~Adamman
>  
>  
>  Yeah, I've noticed this change in the Row/Col in this way also, and
>  it confused the hell out of me for like a couple of days... 
>  
>  The sprite routines, text,     But the pixle and line routines,
>  and other stuff use:           and other stuff use: 
>  
>  (0,0)----------(95,0)          (0,63)--------(95,63)
>    |              |               |              |
>    |              |               |              |
>    |              |               |              |
>  (0, 63)-------(95,63)          (0,0)----------(95,0)
>  
>  Am I right to think this? Someone clarify those for me and other people
>  and tell us which routine use what... thanks. =)
>  																--Jason K.