Re: A82: ZTetris..


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Re: A82: ZTetris..




ahh... Ahmed sees the light that I once saw... and was blinded by the
near impossibility of doing that project...

the "add a,a" command makes the level #s squished together, accomodating
the 16 character display, but i fail to see how commenting it out would
crash Crash.... ESPECIALLY in the way it does (it's pretty funny,
though...)  Zkart3d did that once for me too... but only with one row
scrolled.  I haven't been working on Zkart for the past 5 or so days, so
since i have no hw, i'll start that project up again.

-Greg


On Thu, 05 Mar 1998 15:54:27 -0500 "A. El-Helw"
<ahmedre@worldnet.att.net> writes:
>
>Hey Guys,
>	I agree with Greg about the fact that we should have ZTetris 
>on the 82...
>I looked at the source, and it isn't very easy to port because of the
>screen size... what I did notice and find is what caused the game not 
>to
>work with Crash, and this was the commented "add a,a" in the PutDigit
>label.. interestingly enough, when you comment that label, it crashes 
>Crash
>really bad [actually, it splits the screen in half so that the top is 
>a
>mirror of the bottom]... so thats one bug fixed for you... we should 
>work
>on this, it'd be really cool.. I really apreciate Greg's try, but IMHO 
>we
>[all the A82 ppl] should try to see what we can do about it... or, if 
>no
>one wants to try to do it, we can tell Corey what we think he should 
>add to
>Zetris [Pause for SURE!].
>								-Ahmed 
>E.
>Ahmed El-Helw
>ahmedre@worldnet.att.net
>http://asm86.home.ml.org
>http://asm8x.home.ml.org
>Ahmed_ on IRC
>ICQ UIN: 3350394
>

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