RE: A82: The BIG 5!


[Prev][Next][Index][Thread]

RE: A82: The BIG 5!



Well, if we talk Sam Davies and Andreas Ess into releasing the Daedalus 0.31 source, we're set.  It was grayscale Wolfenstein for the 85.  A bit sluggish unless you used the "dual-key approach," since each motion action was controlled by two keys.  Using them both seemed to accelerate motion.  It's much better on an overclocked calc, though.  It use a ray-casting engine, and suffered of a bit of warping at maximum width, but still was absolutely beautiful.
Christopher Kalos
raptorone@stuytech.com
Executive Director/Administrator
VirtuTech Developer's Group
AOL IM: Raptor1CK

----------
From: 	Cory Crooks[SMTP:badman@velocity.net]
Sent: 	Saturday, February 07, 1998 2:55 PM
To: 	assembly-82@lists.ticalc.org
Subject: 	Re: A82: The BIG 5!


<snip>

>Golden Eye ...
>A GOOD DOOM type game,

<snip>

I was going over some of the maths for the past to days during announcements at
school, although not impossible, it would take a lot of work. I'm only
experienced in true 3d, I'm gonna try to look into the pseudo 3d of doom, wolf,
ect..

-- Cory R. Crooks

badman@velocity.net
http://www.velocity.net/~badman
Warning
Could not process part with given Content-Type: application/ms-tnef