SV: A82: Libraries


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SV: A82: Libraries



Yes could someone explain how you were going to make the libs ? 
A very good Idea would be to do them like on FARGO for ti92 ..
or have you guys found something even smarter ? 
// Peter "Salix" Widenhammar

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> Från: Ryan N Gillespie <ryan.gillespie@juno.com>
> Till: assembly-82@lists.ticalc.org
> Ämne: Re: A82: Libraries
> Datum:  den 28 september 1997 05:25
> 
> Matt Maurano <maurano@best.com> writes:
> >About all of this library stuff:
> >
> >If we had to do an include in the source to use stuff in the library,
> >you get a lot of wasted space (Same routine on the calc 10 times). 
> <snip>
> 
> I think you might be confused on how the library works. All the routines
> are stored into the shell first, and then programmers can use those
> routines at their whim. So when you make a game, you might say, "OKay,
> I'll use the random routine and the sprite routine in the library." 
> 
> #include "random.lib"
> #include "sprite.lib"
> 
> I'm not sure if this slows down the process...seems like it would, but
> anyway... And if a program that uses a routine that's not found in the
> current library, the user is prompted to "install" that library. And if
> I'm wrong, and this is NOT how the library will be set up, everyone can
> point the finger and laugh. I'm strong enough to face the ridicule from a
> group of TI peoples. =) 
> 
> 	-Scoobie