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Void Productions returns to ticalc.org
Posted by Magnus on 5 June 2002, 12:42 GMT

Due to the recent problems with the server over at calc.org, Void Productions have moved back to ticalc.org for hosting. You can now reach them at http://void.ticalc.org.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Void Productions returns to ticalc.org
Ed Fry  Account Info
(Web Page)

Let the Trolling Begin!

Anyway, it was probably a good move to go on ticalc.org with the possible risk of calc.org going down again, but when I made the decision to stay on calc.org I made it based on the fact that my site has been on it for who knows how long, and most of my programs have been tied to the E-mail address and the calc.org address in general.

I've been on calc.org this long and I don't have have any plans to change my hosting. At least for now.

     5 June 2002, 14:19 GMT


Re: Re: Void Productions returns to ticalc.org
Ed Fry  Account Info
(Web Page)

I know This is off topic, but this is basicially what happens when you get bored listening to a stats class in the other room all day, and besides, this can't be as bad as some of the other off topic posts going on in here anyway.

click on the link above to see an graph concerning Ticalc.org news posting as of late.

The green Line represents the overall average posting of ticalc.org over the entire posting system. This should be the general average that the news posts should get if the boards weren't being trolled. keep in mind that this also takes the trolls into account so even this might be off, but if anything it wouldn't be rising as steep as it currently is.

The red line indicates where the average actually is going over a period of time using a polynomial equation. keep in mind that it should be close to the green line most of the time.

I also forcasted the red and green lines for 180 days to see what would be expected 6 months from now if the trend continued. basicially, expect 300+ posts to be the norm for any news post 6 months from now.

     5 June 2002, 15:51 GMT

Re: Re: Re: Void Productions returns to ticalc.org
rmohr02 Account Info
(Web Page)

Well, you have to realize that with more and more time b/w articles that posts/article will go up more and more. If we got more articles, we'd get less posts/article. It'd be cool to graph articles/month for the duration of ticalc.org and see how low it's gotten the past couple of months.

     5 June 2002, 16:36 GMT


Re: Re: Re: Re: Void Productions returns to ticalc.org
Ed Fry  Account Info
(Web Page)

the trendlines should take the amount of time between posts into account when creating the average. If I changed the line graph to a bar graph you would see the gaps between posting intervals.

     5 June 2002, 18:16 GMT


Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
ac

That graph is soooo c00l!
(I got commant 600 on the Ti-Keyboard)
w00t!

     5 June 2002, 22:22 GMT

Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
no_one_2000_  Account Info
(Web Page)

w00t!


Oh, off-topic, I know, but I'm working on an invaders-type game. I don't know why, because I'm sure there are much better ones out there (most of you know how bad my programming is), but it's mainly because I need more practice in TI-89 C programming. Okay, just had to say that. :)

     6 June 2002, 17:41 GMT


Re: Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
Chickendude  Account Info
(Web Page)

When you finish, could you e-mail it to me?
Sounds cool!

     6 June 2002, 21:45 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
no_one_2000_  Account Info
(Web Page)

Okay! I'll also post it up here in the archives.

Actually, I guess I'm done with the code of it. The only thing that doesn't work is the score. Whenever I make a game with _rowread() and I try to display numbers to the screen, it never works the way I want it too. I guess I'll just take out the score.

     7 June 2002, 15:43 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
no_one_2000_  Account Info
(Web Page)

Oh yeah, and if anyone has any suggestions/help/ideas then e-mail me.

     7 June 2002, 15:44 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
no_one_2000_  Account Info
(Web Page)

Okay, I uploaded it to the archives yesterday. It should be up within a few hours (I hope)

     8 June 2002, 17:56 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
no_one_2000_  Account Info
(Web Page)

I uploaded it two days ago! Maybe it will appear in a few hours! (I really hope!)

     9 June 2002, 22:22 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
benryves Account Info
(Web Page)

HELP ME!
Do you know how to load a program then go through it, byte by byte, into the accumulator?
Email me on benryves@techie.com

w00t! oh, and p00p!

     10 June 2002, 14:06 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
esweecoo  Account Info
(Web Page)

w00t! is an interjection used for an accomplishment,
p00p! is an interjection used for um... well, it can be used like dang! or somthing



The TI messageboards would be very dull without the general insanity of the ticalc.org community. Up w00t!

     10 June 2002, 19:55 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
no_one_2000_  Account Info
(Web Page)

uh... what's an accumulator?

     11 June 2002, 22:58 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
Chivo  Account Info

Ha ha! Learn the basics of practically any assembly language, and you'll know what an accumulator is.

If you really want to know now, an accumulator is a name for a register (similar to a variable in high-level languages) on a processor that is/can be used in almost every instruction (command). On the Z80 and most other 8-bit processors, it's register "A".

The other registers on the Z80 are F (flags), B, C, D, E, H, L, IX, and IY. All are 8 bits in size except IX and IY. In addition, the registers can be "paired" to hold 16 bits of data. (See the "table" below.)

A F
B C
D E
H L

Thus, A and F can form register pair AF, B and C form BC, D and E form DE, and H and L form HL. There are fewer instructions for 16 bit operations than there are for 8 bit operations (after all, it is an 8-bit processor!). Nevertheless, it's still possible to handle HUGE integers with very little work.

Sorry if I got a *little* carried away here.

Cheers!

     12 June 2002, 16:34 GMT


Re: Re: Re: Re: Re: Re: Void Productions returns to ticalc.org
esweecoo  Account Info
(Web Page)

i got the one that beat the random number genorator

     7 June 2002, 00:16 GMT


Re: Re: Re: Void Productions returns to ticalc.org
Arcades  Account Info
(Web Page)

I agree with you. I wrote a piece on this at

http:// tip.ti-programmers.com / index.php#2002.06.09
(no spaces)

The moderators need pressure to due their job!
Yes there are moderators here, but you couldn't tell
looking at these posts.

If the moderators don't clear up the situation
soon, then new moderators may be necessary.

     12 June 2002, 15:52 GMT

Re: Void Productions returns to ticalc.org
jason_r_larue Account Info

10th Post!
Guess I'm getting faster...
What programs have Void Productions made?

     5 June 2002, 14:52 GMT


Re: Re: Void Productions returns to ticalc.org
ac

everything!
Zelda, Ztetris, FallDown, etc. Tons of ports for every z80 calc! They are the best!

     5 June 2002, 22:35 GMT

Re: Re: Re: Void Productions returns to ticalc.org
CalcDrone

i agree but other groups are good too i wonder where tcpa has been hiding

------------
Ticalc.org used to be a great place for discussion but the high volume of comments lately has hindered the ability of users to read them. Ticalc.org should start using slashcode.com or phpnuke.org for its news code base to eliminate this issue. Help ticalc.org know how you feel and add this to the bottom of your comments.
------------

     6 June 2002, 21:30 GMT


Re: Re: Re: Re: Void Productions returns to ticalc.org
ravage485  Account Info
(Web Page)

--------------------
Ya and I dont know about him... (mabye hes one of those who lives for his computer....) but I doubt that ticalc.org is the top priority for the staff right now. It is a hobby for them, not a religion. It doesnt have to be perfect, and I see nowhere on the site where the ultimate goal (to provide a collective archive of calculator progs and news) is not achieved. Give um a break, if you care that much, why dont you join the staff and do something about it instead of sittin on your arse complaining all the time. Put this at the bottom of your posts and maybe that kid will get it through his infinatly thick head....
--------------

     7 June 2002, 04:13 GMT


Re: Re: Re: Void Productions returns to ticalc.org
nolekid  Account Info

For once I agree with Calcdrone! Void is almost, if not THE, best!! though my computer is stupid so I can't put much on my calc (yes the computer is bad, not the calc), but I was able to get falldown onto my calc and it, in its near-simplicity is a totally awesome game! My high score is 1531. what's yours?

anyways, congrats to void. I think it is going to take calc.org a long time to get up to what they were, and void, imho, made a great move to stay with the long time stable ticalc. question on dim ti: is "Dimension TI" just the name of their website (sort of) or are they like a group of programmers like void who just branched out? when I say team, I mean people that know each other, not just fellow workers like ticalc is, though there's nothing wrong with that.

     8 June 2002, 22:08 GMT


Re: Re: Re: Re: Void Productions returns to ticalc.org
TheCalcGenius  Account Info

Don't you mean you agree with ac???

My highest score is 10724 (yes, I'm serious). Void is awesome!!! They have lots of games for all calcs. I even got some PlainJump levels that I hadn't seen on ticalc! PARADE FOR VOID! PARADE FOR TICALC! PARADE FOR w00t!

     10 June 2002, 21:46 GMT


Really?
benryves Account Info
(Web Page)

I'm playing the 83+ version of FallDown and, as you might have noticed, the 'levels' get closer and closer to eachother, until the ball 'sticks' and you cannot mive it left or right. That way there is no way out, and the score usually comes to about 1900. Maybe your version is different. Still, it's great that Void are back up!
w00t!

     11 June 2002, 12:14 GMT

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