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Lemmingz 83/83+ Released
Posted by Eric on 25 April 2001, 04:34 GMT

Just when you thought there weren't any more ideas for new games, here comes Matthew Roberts to save the day. He's released Lemmingz for TI-83 Ion, TI-83+ Ion, and TI-83+ MirageOS. Lemmingz features two-level grayscale in addition to a plethora of additional features. If you're feeling particularly adventurous, you might want to check out the Level Creator as well.


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.

Re: Lemmingz 83/83+ Released
Aaron Povolish  Account Info
(Web Page)

Hey, can any of these great Z80 games be ported to the TI-85. I'm sure all of the people who own TI-85's feel bad that not many more games are made for it anymore :(
Please respond!!!!!

     26 April 2001, 04:44 GMT

Re: Re: Lemmingz 83/83+ Released
MathJMendl  Account Info
(Web Page)

Do you by any chance happen to own a TI-85?

     26 April 2001, 06:03 GMT

Re: Re: Re: Lemmingz 83/83+ Released
DWedit  Account Info
(Web Page)

Hint: View the profile! Use the orange icon!

     26 April 2001, 14:21 GMT

Porting Rant
Justin Karneges  Account Info
(Web Page)

I hate to break it to you, but the reason there is a lack of new TI-85 games is because there are not many (if any) TI-85 programmers working on making/porting new games.

And now, a rant to people in general (not necessarily to you, Aaron) --

If you all haven't figured it out already, programmers generally make programs for the calculator(s) they own. Questions like, "Why didn't he make this for the TI-89 instead? It's a better calculator." are senseless. Honestly, no one is going to go out and buy the calculator you want a port for. Trying to do a port through emulation w/o the calculator is also very much going out of a programmer's way (not to mention illegal). Plus, without extensive knowledge of the target calculator, the port may not be of good quality.

If you want a port, *you*, the owner of the target calculator, should volunteer your time to make a port. Email the author for the source code and I'm sure he/she would comply.

I hope saying this will clear up some things, and maybe prevent a lot of unnecessary message board comments in the future. The state of ticalc's message board lately is already in shambles enough.

Have fun,

PS. Program requests never work, especially when excessive (can you say Evil Dead 89?). These people work for free, so they make what _they_ want, not what _you_ want. If you want something, then make it yourself. After all, that's what these programmers are doing!

     27 April 2001, 01:39 GMT

Re: Porting Rant
Aaron Povolish  Account Info
(Web Page)

Thanks, sorry about the slight fit I had. Maybe when I learn to program assembly, I may try to do some porting myself. Until then....who knows???

     27 April 2001, 03:54 GMT

Re: Porting Rant
doniguan  Account Info
(Web Page)

can u port infinity to the 83+?

     28 April 2001, 00:13 GMT

Infinity GBC
Justin Karneges  Account Info
(Web Page)

I'm sorry, no. Infinity is a commercial project for Gameboy Color only.

     28 April 2001, 11:11 GMT

Re: Infinity GBC
Konstantin Beliakov  Account Info
(Web Page)

It could be a clone though...

     29 April 2001, 19:05 GMT

Re: Lemmingz 83/83+ Released
Joe Pemberton  Account Info
(Web Page)

well, as it seems that everyone else here is being unsuportive of your game, I just wanna say that this game is pretty amazing. very cool. good job!

     26 April 2001, 05:29 GMT

Re: Re: Lemmingz 83/83+ Released
Matt Roberts  Account Info

Hey, a guy who doesn't mind the grayscale! You're one of the good ones, dude. Thanks.


     26 April 2001, 11:57 GMT

Re: Re: Re: Lemmingz 83/83+ Released
Peter Martijn Kuipers  Account Info

fankly, I dont' see why everyone is whining about the grayscale...
On my 83+ it runs fast enough, (wouldn't want it any faster :-) and you actually have to watch closely to see som (non-annoying flickering).

All I have to do now is messwith my contrast settings to see the grayscale correctly.

Great game, though you need to get used to the controls :-)

Keep up the good work!

     26 April 2001, 12:21 GMT

Re: Re: Re: Lemmingz 83/83+ Released
paul248  Account Info
(Web Page)

I think the grayscale is fine. It's nothing compared to the quality of the TI-86, but it is better than having your selection box disappear into the landscape. Great job Matt!

     26 April 2001, 22:33 GMT

Re: Re: Re: Re: Lemmingz 83/83+ Released
Emir Sakic  Account Info
(Web Page)

If you "xor" the selection box it won't disappear.

     27 April 2001, 00:40 GMT

Re: Re: Re: Re: Re: Lemmingz 83/83+ Released

(for anyone who doesn't know:)



     27 April 2001, 01:07 GMT

Re: Re: Re: Re: Re: Re: Lemmingz 83/83+ Released
Aaron Povolish  Account Info
(Web Page)


     27 April 2001, 03:55 GMT

Re: Re: Re: Re: Re: Re: Re: Lemmingz 83/83+ Released

Cool! I'm right! :-) If there is some kind of Lemmingz for the 82 in BASIC (gasp) then PLEASE send it to me. Thanx. Also, I can't get into the Ash website. It's all blocked. It says something like "You are not authorized to view this page", but I want to learn Ash, so what do I do?

     2 May 2001, 02:08 GMT

Re: Lemmingz 83/83+ Released
skaterboy013  Account Info

hey everybody, i dont care what u say, this game kicks

     1 May 2001, 01:16 GMT

Just One Question
Matthew McLean  Account Info

Is it possible to allow the level sets to stay archived?

I'm really not an 83+ asm programmer, but I think that such a feature must be possible. I mean, if you look at MirageOS, it can unarchive programs before running them, etc.

Hopefully someone can figure out how this can be done with Lemmingz (great game BTW), because the level sets are HUGE, and you really can't have them all in RAM at once.

     1 May 2001, 03:29 GMT

Re: Just One Question
Matt Roberts  Account Info

Well, I suppose it is possible to look for the levelpack in the archive instead, it wouldn't even have to load it into memory, but you're not supposed to "have them all in RAM at once", you're just supposed to unarchive the pack you want to play when you're ready to play it. You archive any additional packs to hide them from Lemmingz, because it plays the first one it finds. I think that addresses your problem. Glad to hear you like the game, by the way.

     1 May 2001, 09:20 GMT

Re: Re: Just One Question
FloppusMaximus  Account Info

You could have the program search for levels in the Flash, and then copy them into RAM when the user picks one to play.

This is a great game, but I agree that it would be nice if levels could be permanently stored in the archive.

     3 May 2001, 00:31 GMT

Re: Re: Re: Just One Question

Hey Matt, wherever you are, this is in ASM right?

     4 May 2001, 22:08 GMT

Re: Re: Re: Re: Just One Question
Matt Roberts  Account Info

I don't think there's any doubt about that :)

     5 May 2001, 03:33 GMT

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