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The Legend of Zelda: The Test of Courage v0.08
Posted by Nick on 16 March 2000, 05:07 GMT

Zelda (CrASH)Sam Heald and Harper Maddox of The Void Productions have released an unbelievable new program called The Legend of Zelda: The Test of Courage v0.08. This game features incredibly smooth animations, dialogues, and support for the 86 under YAS. You can talk to people, push signs, move blocks, slash plants, use a sword spin, reset the game, etc. etc. etc. The features are too numerous to mention here, especially with homework I still have to do. This program's size is rather big (~16 kilobytes) but it's well worth the space it takes up. This version is for the 82's CrASH shell.

Update (Nick): Sam and Harper have ported Zelda to the 83, for AShell83. Download it here.

 


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Re: The Legend of Zelda: The Test of Courage v0.08
Timstinator
(Web Page)

Wow, What a Game!!!!!! I Would almost pay someone to port this to TI-83 PLUS!!!!!!!!!!!!!

     16 March 2000, 13:10 GMT


Re: Re: The Legend of Zelda: The Test of Courage v0.08
Kyp  Account Info

I too have a TI-83 Plus and would LOVE to see this game ported. Even if it is just a demo, it's sweet!!!

     16 March 2000, 22:09 GMT

Re: The Legend of Zelda: The Test of Courage v0.08
DWedit  Account Info
(Web Page)

Sweet!

It's about time the Zelda project "wakes up". But, for a demo, it seems a bit too big. It's around the size of the Defiance Demo.

Now I wish my TI82 wasn't stolen. Oh well, I still have my 83. But TI82 doesn't have that kewl equasion solver or string functions! But it does have that extra 2k of RAM...

I wish someone would start a Zelda II project, loosely based on the NES Zelda 2. I'm writing a level editor for Zelda 2, and it uses a nice compression system.

And some great program I found a few months ago: Get Webwasher! It removes ALL ad banners off the internet! www.webwasher.com

-Dwedit

     16 March 2000, 17:54 GMT


Re: Re: The Legend of Zelda: The Test of Courage v0.08
vod

no one probably did it because zelda 2 was the worst zelda of them all, it was horrible

     16 March 2000, 19:03 GMT


Re: Re: Re: The Legend of Zelda: The Test of Courage v0.08
DWedit  Account Info
(Web Page)

Zelda II was not bad. It was just different. It was a sidescrolling adventure game with smooth animation and control. It had great challange and music well-suited to the areas. It had good graphics in the sidescrolling portion. It just wasn't a overhead view action RPG, so many considered it bad.

     16 March 2000, 19:39 GMT


Re: Re: Re: Re: The Legend of Zelda: The Test of Courage v0.08
Leroy Marshall
(Web Page)

no Zelda 2 just sucked

     16 March 2000, 23:09 GMT

Void Productions is still looking for artists
Sam Heald  Account Info
(Web Page)

Void Productions is still looking for artists. Email me if you are interested.

     16 March 2000, 18:12 GMT

Re: The Legend of Zelda: The Test of Courage v0.08
EV9D93  Account Info
(Web Page)

Sounds great, Cant wait to load it on my 82, but... i hate the fact that its 16 K...
That makes it only runable on my 86 through YAS, and YAS has so many bugs that i have never gotten to 3rd period without losing mem with it!!!!

Cant wait for full game! ON MY TI-86!!!

Sam-- What does an artist do? I am good at making small graphics for the calc. As soon as i finish learning Asm i would like to try to join Void productions but that might take time=)

     17 March 2000, 03:48 GMT

Re: Re: The Legend of Zelda: The Test of Courage v0.08
Sam Heald  Account Info
(Web Page)

Void artists will be doing mainly sprite work. The ones for punchout are larger 40 tall and 32 wide roughly. The ones in Zelda will be smaller 12x12.

About the size, I'm sorry to disappoint you, but the final version will require over 27K! That's no real fault of mine either. The actual programming will most likely less than a 1/3 of the overall size.
The demo breaks down roughly like this:
6.5K for sprites
4K for maps
6K for code

The final version will most likely break down like this:
11K for maps
9K for sprites
8K for code

     17 March 2000, 05:01 GMT

Re: Re: Re: The Legend of Zelda: The Test of Courage v0.08
DWedit  Account Info
(Web Page)

Answer: Compress the maps! All old NES games that were good used advanced map compression.

     18 March 2000, 16:21 GMT


Re: Re: Re: Re: The Legend of Zelda: The Test of Courage v0.08
Harper Maddox  Account Info
(Web Page)

Do you really think that we did not plan for map compression. :)

     18 March 2000, 16:56 GMT


Re: Re: Re: The Legend of Zelda: The Test of Courage v0.08
Jon Schimpke  Account Info

I'm wondering how that will fit on the TI-82 if it takes up more than 27k. If I remember correctly, the maximum memory is 27k, and your little breakdown of the memory adds up to 28k. If I am wrong, correct me.

     20 March 2000, 00:12 GMT

Re: Re: The Legend of Zelda: The Test of Courage v0.08
Free_Bird Account Info
(Web Page)

Well, well, it's not all YAS's fault. It has the best 82 emulation around, and most problems arise from the difference between the two calcs. For the bugs that are left (and I'm not denying there are too many major bugs in it), just wait for the 1.0 version, which should be around Real Soon Now®

     17 March 2000, 11:10 GMT

Re: Re: Re: The Legend of Zelda: The Test of Courage v0.08
JaggedFlame

did you actually ask the author if he's still working on it?

     17 March 2000, 23:19 GMT


Re: Re: Re: Re: The Legend of Zelda: The Test of Courage v0.08
Free_Bird Account Info
(Web Page)

Yes I did. Just e-mail Aaron Curtis and he'll probably tell you what's he's doing. And believe me, you'll LOVE it!

     18 March 2000, 17:50 GMT


Re: Re: Re: The Legend of Zelda: The Test of Courage v0.08
Aaron Curtis  Account Info

"Real Soon Now" can mean a lot of things :) but, uh, yeah... what there is of 1.0 at this point is looking real nice. I'm afraid development has slowed down a lot due to my $9.95 a month habit...

     19 March 2000, 04:46 GMT


Re: Re: The Legend of Zelda: The Test of Courage v0.08
john min Account Info

how do i get it on the 86 i tried linking from 82 to 85 to 86 but that makes it a regular basic file instead of asm do you know of a program that gets it to work

     20 March 2000, 21:23 GMT

Re: The Legend of Zelda: The Test of Courage v0.08
DWedit  Account Info
(Web Page)

Feedback:

First of all, the combat system needs some work:
* If you take out the sword and charge it, you can kill all the enemies in the room very easily. In the original (link to the past/awakening), hitting an enemy turned off the charge.
* When a monster gets hit, it should blink in reverse colors, and slide back, not just instantly jump back 16 pixels.
* The monsters should change direction less frequently, kinda like Zelda 1.
* It's a bit too easy to get hit. (maybe it's just CalcEm though)
* The boomerang should be able to be thrown diagonally.
* Monsters should have animated deaths, with moving back and smoke.
* Monsters should initally quiver a bit after being hit with the boomerang.


Great job though! The sprites aren't too big this time! And it's fun! (but the locked door system kinda sucks!)

     17 March 2000, 03:58 GMT


Re: Re: The Legend of Zelda: The Test of Courage v0.08
Amalfi Marini  Account Info

If you pay for it , maybe they will give you all things you want . If not , just continue using you nes/gameboy and let the calc rest .

     19 March 2000, 05:52 GMT

Re: The Legend of Zelda: The Test of Courage v0.08
Gohan Account Info
(Web Page)

Oh man, I hope someone took that zelda 89 source code and is starting to finish the game cause I love zelda and I want it on my calc and the basic version is too slow and crapy :(

     17 March 2000, 05:32 GMT

Re: Re: The Legend of Zelda: The Test of Courage v0.08
tompsx2 Account Info
(Web Page)

With an up grade from the current 83+ system, would it then be able to break the 8kb limit?

     17 March 2000, 11:48 GMT

Re: Re: The Legend of Zelda: The Test of Courage v0.08
Philip Ringsmuth  Account Info
(Web Page)

You just keep waiting. I'm still fully at work on the Zelda89 BASIC, and it's getting a complete code-makeover, so I think you'll be suprised at what you see, when I do decide to let some more info out. Just keep on waiting, it'll be well worth it...

-Fil

     17 March 2000, 17:07 GMT


Re: Re: Re: The Legend of Zelda: The Test of Courage v0.08
Jeff Meister  Account Info

Actually, for a BASIC game, the Zelda demo was really good and fast already. I think this is a worthwile project, and it will be amazing to see how good the finished one is.

- Jeff

     17 March 2000, 22:14 GMT


Re: Re: Re: Re: The Legend of Zelda: The Test of Courage v0.08
Philip Ringsmuth  Account Info
(Web Page)

Well, I have my goal set to push the limits of BASIC as far as they can go, and believe me, you've never seen anything like this in BASIC before. It's still got a few months (at least) of work left to go, but in the 3 months that I've been re-doing all the code, it's looking absolutely spectacular. Just keep waiting and it'll be well worth it...

-Fil

     17 March 2000, 23:18 GMT


Re: Re: The Legend of Zelda: The Test of Courage v0.08
Scott Noveck  Account Info
(Web Page)

Nope - don't get your hopes up. Unless someone actually goes ahead and writes their own Zelda in 68k, it ain't gonna be done.

     18 March 2000, 07:25 GMT

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