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Reuben Quest: The Lost Mirror
Posted by Michael on 16 February 2005, 03:24 GMT

[Reuben Quest: The Lost Mirror]Kevin Ouellet has recently continued his line of enormously complex BASIC RPGs with the release of Reuben Quest: The Lost Mirror, the sequel to his earlier work, Ev Awakening. This game is so complex that I'm not going to attempt to list all of the events and features here, but instead try it for yourself. The previous article has general information that applies to both games.

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Re: Reuben Quest: The Lost Mirror
Lewk Of Serthic  Account Info
(Web Page)

Grayscale in a BASIC program... a year ago I would have called you a lunitic for suggesting it.

Reply to this comment    16 February 2005, 05:16 GMT

Re: Re: Reuben Quest: The Lost Mirror
Brady R. Mayes  Account Info
(Web Page)

You and me both! I saw it and I *still* don't beleive it!

Reply to this comment    16 February 2005, 07:33 GMT


Re: Re: Re: Reuben Quest: The Lost Mirror
Sam Kumar  Account Info
(Web Page)

NONFLICKERING grayscale! Even better!

Reply to this comment    16 February 2005, 12:22 GMT


Re: Re: Reuben Quest: The Lost Mirror
Sebastian Schmied Account Info

I still do that. The grayscale routines are asm.

Reply to this comment    16 February 2005, 16:05 GMT

Re: Re: Re: Reuben Quest: The Lost Mirror
calkfreak83  Account Info
(Web Page)

The way I percieved it, the Sprite() command through omnicalc is the only asm utility used to make the grayscale. The actual swapping back and forth of the sprites to created grayscale effects was done in BASIC language.

I could be wrong, but that was my perception of it :).

Reply to this comment    16 February 2005, 20:28 GMT


[ ! ]
anykey  Account Info
(Web Page)

So you did download it!

Reply to this comment    16 February 2005, 22:53 GMT


Re: [ ! ]
calkfreak83  Account Info
(Web Page)

No.. I looked at the readme, description, and recent news article and came to that conclusion :-P.

Reply to this comment    16 February 2005, 23:02 GMT


Re: Re: Re: Reuben Quest: The Lost Mirror
Lewk Of Serthic  Account Info
(Web Page)

I realize there were asm routines involved but I still find it amazing.

Reply to this comment    19 February 2005, 07:33 GMT

Re: Reuben Quest: The Lost Mirror
Andree Chea  Account Info

Perhaps a link to the previous article will make it more convenient?

Reply to this comment    16 February 2005, 14:47 GMT


Re: Re: Reuben Quest: The Lost Mirror
Kevin Ouellet  Account Info
(Web Page)

Actually there are one (click on the Ev Awakening link).

The news article is a bit late because I uploaded the game back in January 18th, but since Joey Gannon retired from file archiver it appeared in their archive in Feb 11 *cough*. btw I'm wondering who will be the new ticalc.org archivers?

Reply to this comment    16 February 2005, 14:59 GMT

Re: Re: Re: Reuben Quest: The Lost Mirror
Andree Chea  Account Info

Gah. That's what I get for skimming. :-)

How many people actually submitted an application?

Reply to this comment    16 February 2005, 19:14 GMT

Re: Re: Re: Re: Reuben Quest: The Lost Mirror
calkfreak83  Account Info
(Web Page)

I would think tons.. at least a hundred or so... I DID!!! :-D

(but I wont get it :( haha)

Reply to this comment    16 February 2005, 20:29 GMT


Re: Re: Re: Re: Reuben Quest: The Lost Mirror
Sam Kumar  Account Info
(Web Page)

I would guess about 100 people (without multiple submissions) including me!

Reply to this comment    17 February 2005, 23:59 GMT


Re: Re: Re: Reuben Quest: The Lost Mirror
Sam Kumar  Account Info
(Web Page)

I saw this on calcgames about 3 weeks ago! I downloaded it immediately!

Reply to this comment    17 February 2005, 23:58 GMT

Wish i could use this...
Shawn Zhang Account Info

I would get this, but I only have a TI-83+...

Reply to this comment    17 February 2005, 19:47 GMT


Re: Wish i could use this...
calkfreak83  Account Info
(Web Page)

You can still get it... It just won't run that fast :-P

Reply to this comment    17 February 2005, 23:27 GMT


Re: Re: Wish i could use this...
Kevin Ouellet  Account Info
(Web Page)

Actually I tried it on my brother 83+ and it was a bit slow, but it seemed to run a bit faster than the previous episode. However there may be contrast problems due to hardware problem.

Reply to this comment    18 February 2005, 15:08 GMT

Re: Re: Re: Wish i could use this...
Kevin Ouellet  Account Info
(Web Page)

I think the hardware problem is due to the fact that the LCD have problem handling pattern like this:

0000000000000000000000
1111111111111111111111
0000000000000000000000
1111111111111111111111
0000000000000000000000
1111111111111111111111
0000000000000000000000
1111111111111111111111
0000000000000000000000
1111111111111111111111

or

0101010101010101010101
1010101010101010101010
0101010101010101010101
1010101010101010101010
0101010101010101010101
1010101010101010101010
0101010101010101010101
1010101010101010101010
0101010101010101010101
1010101010101010101010

This causes some part of the screen to be lighter than others. on the Silver Edition we don't have this problem

Reply to this comment    18 February 2005, 15:10 GMT


Gray Scale on Ti83+/SE
midgetmaster1  Account Info

You know, I've tried to make GrayScale on my calc(an 83+) before... all i did was make the command PixelOn(-,-):PixelOff(-,-) in one of the subroutines so it keeps doing it... it works ok as long as you don't have too many pixels switching on and off... then it becomes flickery. But on the SE it works better... I use these things in one of my new games so don't steal the idea plz ;).

The Barlow

Reply to this comment    19 February 2005, 03:09 GMT

Re: Gray Scale on Ti83+/SE
midgetmaster1  Account Info

Oops, i meant Loops not subroutines. My bad.

The Barlrow

Reply to this comment    19 February 2005, 15:36 GMT


Re: Gray Scale on Ti83+/SE
midgetmaster1  Account Info

Oops, i meant Loops not subroutines. My bad.

The Barlow

Reply to this comment    19 February 2005, 15:36 GMT


Re: Re: Re: Wish i could use this...
Andree Chea  Account Info

My new method looks a bit more promising, eh Kévin? ;-)

Reply to this comment    20 February 2005, 04:00 GMT


Re: Re: Re: Re: Wish i could use this...
Kevin Ouellet  Account Info
(Web Page)

Yeah you e-mailed me about it. I'm sure that the game would take 60KB of memory instead of 120KB with it. However you need to fix the bug first (Maxcoderz members have a lot of asm knowledge so maybe they could help.)

Unfortunately it might take a while before I update the game with your routine because I am working on "Diortem" right now (just invert the name and you'll have an idea of what I'm working on).

Reply to this comment    20 February 2005, 18:19 GMT


}:[>
Marty McNeal Account Info

Ohhh. I would KILL to get that on my ti-89. I have almost all of the Metroid series. I'm a diehard fan. :O- *sucks up drool* Sorry, got a little carried away there.

Reply to this comment    21 February 2005, 22:08 GMT

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