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Flavien Racine Releases TEXAS Fighters
Posted by Michael on 7 February 2005, 05:09 GMT

[TEXAS Fighters v0.1] Flavien Racine has released v0.1 of his new fighting game, TEXAS Fighters. Requiring neither a kernel nor any external libraries, TEXAS Fighters is a traditional Mortal Kombat-style game. This is still a beta release, but it already includes the basic fight moves, three combos, and multiplayer support. But even better, the entire game was written in pure assembly language. Hopefully this will blossom into a classic as it progresses in development. One last note: About 50 KB of free RAM is required for it to run.

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Re: Flavien Racine Releases TEXAS Fighters
Brady R. Mayes  Account Info
(Web Page)

I guess this is a little off the subject; but is it possible for TF's linking code to communicate with a Z80 machine? It was supposedly possible with ZTris's code but it was never ported to that platform. If anyone ever made a linked Z80 version of TF I'd be the first in line. :)

Reply to this comment    12 February 2005, 06:56 GMT


Re: Re: Flavien Racine Releases TEXAS Fighters
calkfreak83  Account Info
(Web Page)

Texas Fighters is way too large to be able to fit on a z80 calculator. A file can only be 24k and this one game is 50k.

): :(

Reply to this comment    12 February 2005, 17:06 GMT

Re: Re: Re: Flavien Racine Releases TEXAS Fighters
burntfuse  Account Info
(Web Page)

We went over this before...it *would* fit on an 86 (and still leave 46 KB of free memory!), but it couldn't be ported because of the less-powerful processor, slower clock speed, and smaller screen. :-/

Reply to this comment    12 February 2005, 18:15 GMT

Re: Re: Re: Re: Flavien Racine Releases TEXAS Fighters
Kevin Kofler Account Info
(Web Page)

Well, you could write a game with completely different code, graphics etc., but still be link-compatible. You just need to implement the same characters with the same move types, even if they look completely different. They need to have the same timing properties though. (If Texas Fighters is too fast for the Z80 calculator to follow, it would have to be slowed down in Z80 linking mode though.)

For example, Tetris92 and ZTetris had completely different code and graphics and still were link-compatible. I can link my TI-89 or my TI-92+ with my TI-85 and play Tetris in linkplay mode just fine.

Reply to this comment    12 February 2005, 22:05 GMT


Re: Re: Re: Re: Flavien Racine Releases TEXAS Fighters
Brady R. Mayes  Account Info
(Web Page)

But from the looks of the source files, most of that RAM is being filled by the game's many background graphics. If someone could build a Z80 version with just a couple backdrops, no grayscale, and maybe RLE compressed images, I think they'd have a sporting chance of getting under the normal RAM ceiling. That'd be the coolest thing ever!

Reply to this comment    13 February 2005, 01:21 GMT

Re: Re: Re: Re: Re: Flavien Racine Releases TEXAS Fighters
burntfuse  Account Info
(Web Page)

No grayscale? C'mon, that's easy on the 86!

Reply to this comment    13 February 2005, 01:48 GMT


Re: Re: Re: Re: Re: Flavien Racine Releases TEXAS Fighters
Brady R. Mayes  Account Info
(Web Page)

Okay, maybe for TI-86. :) Now THAT's an awesome platform! The others I'm less certain about.

In general, grayscale eats up time & RAM faster than my home PC eats up web viruses. Then there's the TI-82 --or "Seizure Sally" as I like to call it--where the flickering gets so bad, you can't tell which way is up. 83+ is more capable, but it's no Cray Supercompter either.

It's almost like oil and water, you can't really get grayscale and speed together unless you're overclocked or you've got optimizations up the yin-yang. At the very least, someone could use checkerboard patterns in place of the gray. Some people cast it off as a cheap parlor trick, but I say "put it to work."

Reply to this comment    13 February 2005, 07:12 GMT

Re: Re: Re: Re: Re: Re: Flavien Racine Releases TEXAS Fighters
Gergely Patai  Account Info
(Web Page)

Better use carefully hand-crafted graphics. Greyscale is usually a bad idea when the memory constraints are so tight. Besides, it's completely unfeasible on the lesser models without memory mapped LCDs. Unless you want it in slow motion, of course.

Reply to this comment    13 February 2005, 16:50 GMT


[ ! ]
anykey  Account Info
(Web Page)

...Bullet Time...!

Reply to this comment    13 February 2005, 22:36 GMT


Re: Re: Re: Re: Re: Re: Flavien Racine Releases TEXAS Fighters
Haroon I Account Info
(Web Page)

86, eh? Then you are in for a treat ;) Click on the link to my webpage....

Reply to this comment    14 February 2005, 20:14 GMT


Re: Re: Re: Flavien Racine Releases TEXAS Fighters
CajunLuke  Account Info
(Web Page)

Ummmm... Flash APP game. Don't you remember MTSQuest?

Reply to this comment    1 March 2005, 21:11 GMT

Re: Flavien Racine Releases TEXAS Fighters
Brady R. Mayes  Account Info
(Web Page)

All this talk of graphics reminds me: how did they draw that amazing background?!!? Was it imported or hand-drawn?

Reply to this comment    14 February 2005, 05:37 GMT


Re: Re: Flavien Racine Releases TEXAS Fighters
Flavien Racine  Account Info
(Web Page)

All game graphics are ripped from King Of Fighters series of the NeoGeo Pocket console...

Reply to this comment    14 February 2005, 15:03 GMT

}:O>
Marty McNeal Account Info

Whether you drew it or not, it's still very smooth work on your part. Hardly a glitch in it.

Reply to this comment    14 February 2005, 17:02 GMT

Re: Re: Re: Flavien Racine Releases TEXAS Fighters
Brady R. Mayes  Account Info
(Web Page)

Either way, that's some amazing artwork! That railyard from the website has a lot of depth to it. I wish TI-82s had that kind of resolution.

Reply to this comment    15 February 2005, 04:15 GMT


Re: Re: Re: Flavien Racine Releases TEXAS Fighters
randomperson Account Info
(Web Page)

How about a background from a game like Mario or something? That would be awesome. See link.

Reply to this comment    17 February 2005, 02:49 GMT


Re: Re: Re: Re: Flavien Racine Releases TEXAS Fighters
randomperson Account Info
(Web Page)

EDIT:

Okay, sorry, that above link doesnt work. Try this one, the pic i was talking about is the second-from-top on the left side. Or if you want, you could use google and find some other ones, thats what I used.

Reply to this comment    17 February 2005, 07:11 GMT

Flavien Racine --- TEXAS Fighters
randomperson Account Info
(Web Page)

You guys, get back on the topic please...

Anyway, I have found a minor bug in the game. Occasionally, if you KO the enemy while moving left or right, then your player won't do his two-fingers up victory stance thing, and will instead keep trying to walk in that direction. In this case, the KO sign never appears and the only way to stop this is to quit the game with Escape. (KO'ing while moving is only possible, sometimes, if you KO the enemy with a fireball). Besides this, I love this game! I have version 0.2, which is available online (Google it.) It a minor control change.

Anyway, I also saw an animated GIF that offered a level titled NONE that was just a blank screen. Why was this removed? I think this would be interesting.

Lastly, anyone know what the numbers under the character names are when you are choosing a character?

Reply to this comment    16 February 2005, 03:11 GMT

Re: Flavien Racine --- TEXAS Fighters
randomperson Account Info
(Web Page)

EDIT:

OK the gif with the NONE selection is the one in the "web site" link up there. Oh and sorry, you guys were on topic. So much for trying to do 3 things at once haha. Anyway, scratch what i said earlier, the KO sign DOES appear when that glitch happens, but it still doesnt let you go to the next round, since the fighter is still moving.

Reply to this comment    16 February 2005, 03:36 GMT


Re: Flavien Racine --- TEXAS Fighters
Flavien Racine  Account Info
(Web Page)

Removed because you can select darkness of the background selecting it, using UP ans DOWN.
And I never saw the bug you are talking about.

Reply to this comment    16 February 2005, 13:10 GMT

}:)>
Marty McNeal Account Info

I haven't seen this bug, but it's quite possible. Did you know that Ultimate MK 3 for SNES had the same sort of bug?

Hmm, .01 and .02 Why use such small version numbers? I'd call it at least a .09. It is after all a fully functional version. I mean it does work almost perfectly. The only things it seems to need are options, variety, and maybe some cosmetics. What special features are you planning on adding?

Reply to this comment    16 February 2005, 20:01 GMT


Re: Re: Flavien Racine --- TEXAS Fighters
randomperson Account Info
(Web Page)

This is a very rare bug, it's only happened to me about twice out of the hundreds of times I must have played it already- I'm just saying it exists, and it would be good to watch for it. It's not very serious, since you can easily quit with escape if it occurs.

Wow, I had no idea contrast could be changed like that... coolness.

I still don't really know what the numbers under the "P1 SELECT" and "P2 SELECT" mean - again, this isn't too important, but I'm curious. In any case, awesome work on this game! Not to put any pressure on you, but when do you expect to add new characters?

Reply to this comment    17 February 2005, 02:13 GMT


Re: Re: Re: Flavien Racine --- TEXAS Fighters
randomperson Account Info
(Web Page)

Okay, I've discovered a way to easily encounter this bug, if you didn't believe me before...

1. Make sure the AI is off

2. Push him all the way off to one side of the level (so you can't push him any further because of the invisible wall)

3. Bring his health down to 1% or 2% or something in that range

4. Go to the opposite side of the screen

5. Launch a fireball (back, down, forward, punch)

6. Before the fireball hits the guy, start walking in either direction

7. When the KO sign shows up, your character will still be walking and you will not be able to advance to the next round.

*If you cannot reproduce this for whatever reason, I have included a .gif animation of this, feel free to click the link above to see it.

Reply to this comment    18 February 2005, 02:26 GMT

Re: Re: Re: Re: Flavien Racine --- TEXAS Fighters
Lewk Of Serthic  Account Info
(Web Page)

Wow. You are so much better at this game than I am...

Reply to this comment    19 February 2005, 06:10 GMT


}:D>
Marty McNeal Account Info

What? You can't beat practice mode? ;)

Reply to this comment    21 February 2005, 21:58 GMT


Re: Re: Re: Re: Flavien Racine --- TEXAS Fighters
Flavien Racine  Account Info
(Web Page)

Ok, thanks for this report, I found the bug.
Pressing DOWN do the same bug. (UP perhaps too...)

Concerning the number under "Pn SELECT", this is the RAM needed for this player for game use, containing gfx decompression and player's parameters.

Other players ? I'm still programming RYO... Long time needed for rip and conversion...

Reply to this comment    20 February 2005, 11:41 GMT

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