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Oblivion v1.0 Released
Posted by Michael on 3 January 2004, 17:11 GMT

[Oblivion]Malcolm Smith has released Oblivion, a single player action/adventure game using the FAT engine by TICT. In this first-person shooter, you fight on a hostile planet in search of natural resources to save the Earth. There are the usual enemies, plants, animals, power-ups, et cetera. Go, blast yourself into oblivion on a 89/92+/V200.

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Re: Oblivion v1.0 Released
W Hibdon  Account Info

Ooh, ooh, it has one of those dots that tell where you are shoting!! I would get this, if the FAT engine was not so damn big. I mean, it looks like a great game, and I know that it was difficult to porgram, but the program itself is big, and the FAT engine is just toom much space for me to set aside.

-W-

Reply to this comment    4 January 2004, 00:10 GMT


Re: Re: Oblivion v1.0 Released
Malcolm Smith  Account Info
(Web Page)

Just do a quick backup and/or archive reset and you'll have all the space you need ;-)

Reply to this comment    4 January 2004, 00:28 GMT

Re: Re: Re: Oblivion v1.0 Released
no_one_2000_  Account Info
(Web Page)

That's probably what I'll have to do as well.

Reply to this comment    4 January 2004, 16:03 GMT


¤
burntfuse  Account Info

That's what I do when there's a game I want to test that takes up half the memory.

Reply to this comment    4 January 2004, 20:27 GMT

Re: Oblivion v1.0 Released
jordan krage  Account Info

this is kinda off topic...ish, but does the number of post for an article, on the bottom right corner at home page, update everytime someone posts? because mine keeps going up, but there r no new posts...i spose i could count...

-jordan

Reply to this comment    4 January 2004, 02:53 GMT


Re: Re: Oblivion v1.0 Released
molybdenum  Account Info

Well, there used to be a delay in the system, but I believe that is pretty much gone (someone please elaborate :-) ) Subposts can be hard to see, counting would be required, but afaik they are related.

Reply to this comment    4 January 2004, 04:38 GMT


Re: Re: Re: Oblivion v1.0 Released
ti_is_good_++  Account Info

They correlate exactly.

Reply to this comment    4 January 2004, 08:16 GMT


Re: Re: Re: Re: Oblivion v1.0 Released
leginuoh  Account Info

has anyone done a raycasting engine for ti-83 plus BASIC? because i just cannot figure out how to do it... well first i need to learn how to do raycasting.. but, yeah, i know that from a point of view of an object, rays are cast out in all directions then its calculated how far each ray has to go before hitting something but im not sure how to put that from an overhead view to a first person view...

Reply to this comment    4 January 2004, 20:18 GMT

¤
burntfuse  Account Info

Raycasting on an 83+, in BASIC, would take so long and be so large that it wouldn't be worth it. If you want a good raycasting engine, try to find one written in assembly.

Reply to this comment    4 January 2004, 20:29 GMT

Malcolm,
mirra  Account Info
(Web Page)

You should just make a doom with levels that have only one level of height. That would still be really cool :)>.

-Rodney Blythe
~Vortex Productions~

Reply to this comment    5 January 2004, 00:03 GMT


Re: Malcolm,
Malcolm Smith  Account Info
(Web Page)

I just don't think it would be DOOM without stairs, or water/ slime/ lava, or lifts. Just about all of the levels include some of those things (no textured floor with FAT either).

I assume you mean with close to the original levels, because otherwise it wouldn't really be DOOM anyway. If you play through Oblivion, you may notice that a good number of the enemies and powerups are from DOOM though ;-)

Reply to this comment    5 January 2004, 01:02 GMT


Re: Re: Malcolm,
mirra  Account Info
(Web Page)

Yeah, your right. I'll have to explore in oblivion ;). Thanks for your responses.

Reply to this comment    5 January 2004, 02:30 GMT


Re: ¤
mirra  Account Info
(Web Page)

I was able to create a basic 3D engine, but not an actual raycasting engine. (It is still in the works ;), though there is a demo avalible).

-Rodney Blythe
`Vortex Productions~

Reply to this comment    5 January 2004, 00:06 GMT


It's called Gemini, and it's in ASM, so go get it...
Ti-89_Coder Account Info

Ti-83+ BASIC is so slow that even if you got it working and tweakz0r3d it to the maximum extent, it would still be unplayable.

Reply to this comment    5 January 2004, 11:28 GMT

¤
burntfuse  Account Info

My view exactly...

Reply to this comment    5 January 2004, 21:58 GMT


Re: ¤
mirra  Account Info
(Web Page)

It can be done. Especially on a SE.

Reply to this comment    6 January 2004, 16:37 GMT


Re: Re: ¤
Chivo  Account Info

You'd get, what, 2 frames per second (even on an SE)? Getting a good frame rate even with assembly can be challenging, especially with 3D games, and BASIC is a couple orders of magnitude slower than ASM.

Reply to this comment    14 January 2004, 20:13 GMT


BASIC Raycasting
Nick_S  Account Info

It would be cool to see this done nonetheless
Just to push BASIC farther.

Reply to this comment    10 January 2004, 00:51 GMT
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