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Abysmal Descent Released by Will Stokes
Posted by Nick on 28 September 1999, 23:08 GMT

Will Stokes, of noted fame with his unquestionable hit Mega Racers for both ZShell and Usgard, has done it again with a demo of a future side-scroller called Abysmal Descent. It's currently available for the 85 on Usgard. It looks rather promising!

 


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Re: Abysmal Descent Released by Will Stokes
elcobbola  Account Info
(Web Page)

Is it just me or is that screenshot screwed up? I dont see why people still make complex games for the 85, it is a dying calculator.

     28 September 1999, 23:20 GMT

Re: Re: Abysmal Descent Released by Will Stokes
DWedit  Account Info
(Web Page)

Right after I also made a comment about the screenshot they seemed to have fixed it.

     28 September 1999, 23:27 GMT


Re: Re: Abysmal Descent Released by Will Stokes
ToddEStan  Account Info


Why not make games for the 85? They are easily ported to the 86, and many will run on the 86 with the correct software. Lots and lots of people have 85s, and many people who have upgraded still have their old 85 and still use it.

Anyhow, the 85 is a better game platform than the 86 simply becuase it hardly ever crashes.

     29 September 1999, 13:44 GMT

Re: Abysmal Descent Released by Will Stokes
Danny M  Account Info

I wish i still had my 85 (someone stole it). I'm happy to that the develepment on this calculator hasn't stop because of newer calcs. (eg ti-86)

     28 September 1999, 23:21 GMT

Re: Abysmal Descent Released by Will Stokes
dleet  Account Info

Hey--first response, and it's unrelated. I know this sounds kinda cheesy, but has the addition of a PUD section been considered? Or is it too much of a ti-files rip? Nice looking program...

     28 September 1999, 23:26 GMT


Re: Re: Abysmal Descent Released by Will Stokes
Nick Disabato  Account Info
(Web Page)

Click the url in my (Web Page) thingie.

--BlueCalx

     28 September 1999, 23:33 GMT

Re: Abysmal Descent Released by Will Stokes
DWedit  Account Info
(Web Page)

I don't have an 85, but the screenshot makes the game look bad, it's set to the screen size of an 81,82,83,83+... 96 by 64 pixels.

     28 September 1999, 23:26 GMT


Re: Re: Abysmal Descent Released by Will Stokes
Nick Disabato  Account Info
(Web Page)

Fixed :)

--BlueCalx

     29 September 1999, 00:22 GMT

Re: Abysmal Descent Released by Will Stokes
Alapanamo  Account Info

Does anybody know whether this is compatible with YAS on the 86? I haven't gotten a chance to try it out yet. Looks cool though.

     29 September 1999, 00:07 GMT


Re: Re: Abysmal Descent Released by Will Stokes
Aaron Curtis  Account Info

It seemed to work fine, although I didn't get very far.

     29 September 1999, 01:41 GMT


Re: Re: Re: Abysmal Descent Released by Will Stokes
Val  Account Info
(Web Page)

hmm will this work on the 86 with any shell or thier is a specific shell?
any one tried?
tested?

     29 September 1999, 06:31 GMT

Off Subject
~Dan_C  Account Info

Off Subject (sorry):

I submitted a game for the 83 (in basic) a few days ago, is there some buffer period between when they recieve them (I did it via e-mail), or is this not normal?

Dan

     29 September 1999, 00:37 GMT

Re: Off Subject
Kirk Meyer  Account Info
(Web Page)

If you do it by email, it will take a bit longer. It is much faster if you use the submission form, which is linked to at the bottom of the main page.

     29 September 1999, 01:05 GMT


Re: Re: Off Subject
~Dan_C  Account Info

Thanks. . .even though I have Netscape (v 3.0) I can't upload via ftp. . .so I had no choice but to e-mail. Oh well, I'll just have to wait a few more days.

Dan

     29 September 1999, 02:42 GMT


Re: Re: Re: Off Subject
Phil Genera  Account Info
(Web Page)

Out of curiosity, what prevents you from uploading via ftp again? Even if Netscape 3.0 doesn't have the ability to do so (which I think it does), there are lots and lots of free ftp clients out there. Heck, one even comes with Windows 9x/NT. Anyway, this seems to be a problem for a lot of people, so we're working on something to make it far easier in the future, assuming you have a modern browser.
--
Phil

     29 September 1999, 03:08 GMT


Re: Off Subject
Phil Genera  Account Info
(Web Page)

Submitting via email is not recommended. I'm pretty busy between ticalc.org, troop474.org, school and theatre, so I'm forced on occasion to leave the menial tasks like adding a file that was submitted via e-mail until the weekend.
Please please please please submit files via the normal form if at all possible.
--
Phil

     29 September 1999, 02:06 GMT

Re: Abysmal Descent Released by Will Stokes
LrdViking
(Web Page)

Man.. I thought this project was dumped.. I remember it from a long time ago.. I thought Will Stokes just gave up programming calcs.. I am glad to see it back tho.

     29 September 1999, 00:55 GMT

Re: Abysmal Descent Released by Will Stokes
Adamw  Account Info

What's with the things that look like doors, can you go in them? I got to something that looks like a castle, then I was stuck. Is this it for the demo?

     29 September 1999, 02:05 GMT


Re: Re: Abysmal Descent Released by Will Stokes
Will Stokes  Account Info
(Web Page)

The doors are not "implemented" yet, but the plan is to have them be like warps in the pipes in mario. in this case, goign into and out of buildings, etc.

as for teh castle, that is the "end" of the demo. make levels is childs play, I can code up a level in no time. I need to add detection of stuff (e.g. coins, hearts, enemies), add enemies, and the door thingy. the majority of the gam eis all done.

I'm in college now (Cornell) and my cs classes, my service fraternity, and a variety of other projects have really zapped my time. I'm looking for a good 85/86 programmer to help me out, finish teh game so it can be playable for either calc. you ahve to admit, so far the game is fairly small considering it has all the sprites and the entire engine in there. basically enemies and coin detection need to be added. so, please, somebody e-mail me at was13@cornell.edu or wstokes@gingi.uchicago.edu. I want to have this game finished. if you'll help out you'll get 50% of the credit, how can you beat that???

     29 September 1999, 04:37 GMT


Re: Re: Re: Abysmal Descent Released by Will Stokes
tectono Account Info
(Web Page)

Try fixing your spelling, oh, by the way THE GAME SUX!!!! I think you should leave the demos for the beta testers. Just release the game when it's finished. And please can someone start making ASM progs. for my 83+!!
thanks.


-tectono-

     1 October 1999, 23:53 GMT

Re: Abysmal Descent Released by Will Stokes
Jarred Marks  Account Info

NOT RELATED

I haven't looked at this page for some time and decided to take a look to see if there were more programs for my 85. I noticed that the latest ver or Z-Shell on the page is 4.0 from 97. The ver on my calc says 4.2 from 96. What is going on?

Also... I was wondering if Z-Shell is still the best/most prominent shell?

     29 September 1999, 10:41 GMT


Re: Re: Abysmal Descent Released by Will Stokes
ToddEStan  Account Info


I don't know why you have ver. 4.2 of ZShell, unless you have a beta or a test version of a version of ZShell that was never released (I have heard there was an unreleased 4.5 floating around too.), or you have some other 85 shell that has a version 4.2, like OS95. It's possible someone just edited the string file for kicks too.

Anyhow, I would recommend that you load Usgard onto your 85. It's the most common shell now. Most of the newer games are for this shell, and the few ones that are still being made (like Abysmal Descent), tend to be for Usgard. Usgard will run all of your favorite ZShell programs in addition.

     29 September 1999, 13:50 GMT

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