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Tetris Attack ported to TI-86
Posted by Kirk on 11 June 1999, 20:53 GMT

Aaron Curtis has ported Tetris Attack to the TI-86. The game was originally written by Brandon Sterner, and it is a TCPA game. Incidentally, the game just won the 82 and 83 Program of the Month awards for the month of May.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Tetris Attack ported to TI-86
Panama

Well, it's about time! I've been wanting to play this to see what it's all about.

     11 June 1999, 21:19 GMT

Re: Re: Tetris Attack ported to TI-86
ionix
(Web Page)

o.k., maybe it's me.... But why the hell are we wasting our time on a Ti82/Ti83 game? I was told that the Ti86 had many more capabilities than the Ti82/Ti83. So why the fu*k are we wasting our time trying to port their games to a calculator that is obviously much, much better?

     13 June 1999, 00:03 GMT


Tetris Attack could still be a good game
Torch

It is you. A good programmer could create a program on, for example, a TI-83 that is much quicker, more functional, and better organized than a similar program on the TI-86 (I'm not saying this would be easy, but we all have seen some very, err, not-so-good programs for the TI-86).

I haven't played this game yet, but it sounds pretty good. If the programmer was experienced, it could be a good game even on the TI-86...

     13 June 1999, 05:27 GMT


I have doom for the Ti89 in assembly
hira ishmal

Dear Ti community, I am a technical software engineer (age 41) currently residing in Kentucky. These calculators (Ti89 especially are a necessity in my line of work). Many of my collegues have urged me on to complete a complete greyscale 3D edition of DOOM. The only problem is that it takes up all of your memory except enough for the required libraries and the doors program. I was just wondering what the common practice of programmers in assembly is for a program of this magnitude. Should I sell it, or should I just release it to the public? It is entirely bug free... that i gaurantee, and uses every aspect of the Ti89 to its fullest degreee.

     13 June 1999, 22:27 GMT

Re: I have doom for the Ti89 in assembly
Torch

Wow, the game sounds good if all the things you say about it are true.

As far as selling it or just releasing it, most (if not all) calc programmers just release the games for free on the few sites there are like this one. There's obviously no where where calc progs are sold, and (thank God, IMO) there is no market for selling these games. Everyone just makes 'em and enjoys 'em. :)

     13 June 1999, 22:55 GMT

Re: I have doom for the Ti89 in assembly
Jonah Cohen
(Web Page)

As is stated in the response above, it is not common practice to sell games. However, one way I can think of to make money off of this amazing program would be to sell advertising space on a webpage which they must download it from. Then forbid the ti sites from posting it.
It _could_ work...

     14 June 1999, 00:20 GMT

Please Release Doom
kudzu

I seriously doubt you could make any money off of the game. You would make many people happy if you should decide to release the game (including me). You would recieve massive amounts of hail and praise. Well... Maybe not, but it would be nice of you to release the game to the public rather than say "I'm not going to make any money off of my hard work, so i'm not going to release it." If I could build such a game as you described I would release it without a secound thought. I'll stop rambling on now, and I hope you choose to release your game to the general public.

     14 June 1999, 23:53 GMT

Re: I have doom for the Ti89 in assembly
Fil

Release it. A lot of people won't care if it takes up the entire memory of the calc just to see what it can really do. I won't. You'll get a lot of positive feedback (if it's as good as you describe) if you do release it.

-Fil

By the way, this is way off topic, but...


I'm working on an RPG game on my 89, and (the plans so far) it uses an 8x10 grid-space screen. Your character is one
grid space, etc. similar to Zelda. I'm writing it in BASIC, 'cause I don't know assembly yet, and I'm coming to a problem
It takes about 2.5 seconds to draw a screen. I really don't want it to have to take that long in the final version. So I'm
wondering if someone (if it's possible) would help me out and write a program that distributes pictures on the screen
based on numbers in a matrix, only in ASM. Could I use this ASM program to just draw the screens, and then play the rest
of the game in BASIC?
Please respond if you're willing to help. If you do, I'll be sure to credit you fully in the final version of the game :)

Thanks in advance!!

-Fil

     15 June 1999, 00:01 GMT

Re: I have doom for the Ti89 in assembly
OOBIOOBI

WHATEVER!!! please dont come here and sell us out with your lies.. if its just a raycasting engine with some levels you made and parallaxing sky backgrounds and even floors or ceilings, it couldnt be any more than 15k, else you are a terrible programmer. AND, if you are stating its the fool version of DOOM, then you are fulla CHIT! you couldnt possibly fit that in under 100k. Last thing, you came outta the blue, most programmers know all the others, and you are saying you just made doom on the calc in asm, no one just pops up outta the dust with doom on a calc, especially in asm. WHERE DID YOU LEARN big guy? Anyway, we all gotta just use some common sense people, remember, if it sounds to good, IT IS!

     15 June 1999, 08:58 GMT

Re: Re: I have doom for the Ti89 in assembly
HC10

He says that he's a Technical Engineer. Did you not read the comment?

     15 June 1999, 18:05 GMT


Re: Re: I have doom for the Ti89 in assembly
Panama

>if its just
a raycasting engine with some levels you made and parallaxing sky
backgrounds and even floors or ceilings, it couldnt be any more than 15k

Don't forget enemies, weapons, items, graphical animations, etc.

>AND, if you are stating its the fool version of
DOOM, then you are fulla CHIT!

Nowhere does he state that it's the _full_ version (I believe that's the word you were trying to spell when you wrote "fool") of Doom; it may include only a few levels.

>Last thing, you came outta the blue, most programmers know all the others,
and you are saying you just made doom on the calc in asm, no one just pops
up outta the dust with doom on a calc, especially in asm

Why not? Are you saying that if somebody knows ASM, they HAVE to identify themselves at ticalc.org? I'm sure there are many skilled assembly programmers that we don't even know about who make their own ASM games.
If he IS full of B.S...then oh well. Life goes on. In short, don't make accusations if they're unfounded.

     15 June 1999, 22:00 GMT

Re: Re: Re: I have doom for the Ti89 in assembly
OOBIOOBI

you make an interesting point..

     16 June 1999, 10:18 GMT


Re: Re: Re: I have doom for the Ti89 in assembly
OOBIOOBI

btw, he does say a complete 3d rendition of the game.. Ill go look that up to make sure i know what it means.. [yes, FULL would be the word that i was lookin for :)]

     16 June 1999, 10:23 GMT

Phishy
}InFuZeD{
(Web Page)

This sounds fishy. If you really have this game, please release it in full for the TI community to enjoy. If all programmers tried to sell games then 1. Not many ppl would be good at programming because there would be no source code to learn from.
2. Programs would be buggy (because of no open-source)
3. Gamers would buy gameboy games instead =)

Hehe, well don't get us excited if you don't really have it but if you do, please release it!

-}InFuZeD{

     16 June 1999, 03:44 GMT

Re: I have doom for the Ti89 in assembly
Ernesto Zedillo

You could try to sell it, but such ventures have not been successful in the past with other TI calculators. You would have to release a demo to entice someone into buying it, a one-level proof that they won't be wasting their money. Even then you would have to make the program identify the calc's ID before starting up (I'm not sure how, ask Dux) so you wouldn't have one person buy it and pirate it to all their friends. Then, someone would write a crack around that. What I'm trying to say is that selling it would probably not work. But hey, go for it. It never hurts to try.

     17 June 1999, 19:24 GMT


Re: I have doom for the Ti89 in assembly
Jamey Aebersold

Does it use any sort of compression? If not, you should look into it. There are libs, like hufflib and shrnklib. Just a suggestion...

     17 June 1999, 19:37 GMT

Re: Tetris Attack ported to TI-86
||ME||

This is a bit off topic, however, where can I find the cheapest graphlink (that'll work on a mac, perhaps even USB if possible). Sorry about this.

     11 June 1999, 22:31 GMT

Re: Re: Tetris Attack ported to TI-86
Jean Canazzi

When you post an off topic message, you could at least give your email so that peoples can answer you directly.

     12 June 1999, 00:01 GMT


Re: Re: Re: Tetris Attack ported to TI-86
meingts

True, but maybe he doesn't want e-mail out of the blue?

     18 June 1999, 07:00 GMT

Re: Re: Tetris Attack ported to TI-86
Fil

What kind of computer do you have? iMac? If so, then you have the problem that I had. I talked to TI, and there were no plans for a USB graph link. We ordered an $80-ish Keyspan USB->Serial Port Adaptor. Not only for the graph link, but also for our printer.

-Fil

     12 June 1999, 05:50 GMT


Re: Re: Tetris Attack ported to TI-86
Robert Jailall

i have a mac and a graphlink.

You could buy the $20 graphlink only package from TI.

You can get the mac adapter for $10 from some place that sells cables. After searching for a long time for the adapter, i found out it was the same exact cord that connects my external modem to the modem port of my mac. so, if you have an external modem, you may already have the adapter.

as for the usb adapter, you are stuck with the $80 (expensive!!) charge.

all in all, i paid $0 for the package (im borrowing my friends graphlink indefinately, since he can't get it to work on his computer. he's computer illiterate).

i dont see why ti doesn't make a usb version, seeing as how most computers today ship with usb and they wouldn't have to ship adapters (ppl could get that on their own).

     16 June 1999, 23:23 GMT

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